Developer Chat

Gridiron Dynasty

JConte

Wednesday, June 07, 2006

3:00 PM - 3:30 PM EST


The LIVE portion of this chat will begin on

Wednesday, June 07, 2006 at 3:00 PM EST.

The purpose of this chat is to answer any questions that you may have regarding Gridiron Dynasty -- recruiting, game planning, upcoming features, etc.

Can you explain the General part in the gameplanning. I don't really see the purpose of it. (utlonghorns - Pro - 2:59 PM)

I'm assuming that you mean the primary offense/defense settings. The formations selected here determine your starting lineup along with your basic depth chart (assuming those players enter the game in the first half since they can be held out using the advanced depth charts). Additionally, if you never set the rest of your game plan (offense/defense sections) your team will always run the primary offense/defense set here.

How is a fatigue player calculated? if I have a player who has all 50 ratings at 80% is that equivalent to a player who has all 40 ratings? (WiredTiger - Hall of Famer - 3:01 PM)

I'm not exactly sure what you mean here, but if you have player set at 80% effectiveness in your advanced depth chart you can roughly approximate his rating equivalent at that point by taking 80% of his ratings. So, in your example the 40 would be a good approximation.

If my job status goes down does that mean that my job status would of went down no matter where my job status was on the job status ladder or do different levels require different levels of success for you job status to move up or down? (jerico18 - Hall of Famer - 3:03 PM)

Your current job status is taken into account when the adjustment is made --- if you are 'very secure' and at the end of the season your job status drops to 'secure' this does not mean that if you were 'secure' you would have dropped to 'little or no jeopardy'. You likely would have remained at 'secure'.

Is there any benefit to playing higher- or lower-division teams in exhibition games? Is there any harm? Some people believe the risk of injury is higher in cross-division games, while others have told me their players improve more than normal. (gary32 - All-Star - 3:05 PM)

No, there is no benefit/harm in playing either higher or lower division teams. There is not "built-in" injury risk increase or improvement modifications.

Have you guys thought about creating & enforcing roster minimums for the regular season? Specifically, a minimum of 1 player rostered at every postion in your starting lineup? (stevegamer - Pro - 3:07 PM)

Roster minimums are enforced in a couple ways --- you cannot use the position change feature to eliminate a position on your roster (you have to be able to field a valid team) and if a position is not represented on your roster at the end of recruiting and you have opens scholarships, your assistant coach will fill those positions as best he can. Of course, if you do not have a position (punter or kicker for example) accounted for and fill all of your scholarships, then your assistant cannot fill those spots.

With the proposed additions of further detail to defensive settings (among other things) is there any concern that by increasing the complexity of the game, you may be erroding the overrall playability ? In worlds in which I am involved, there is already talk of shedding other WIS products in order to invest the increasing time it may take to compete consistantly. (letsgo01 - Hall of Famer - 3:10 PM)

This is always a concern and is why we take the time to design and test all changes as best we can -- sometimes things don't work out and we end up not making the addition...sometimes things work out very well. Currently, we are going through this process with the defensive settings and I think that we are very close to a setup that will add control and not take too much more time for coaches to setup.

How does a QB's strength contribute to his running ability? Is it "watered down" as opposed to a RB since it is a primary attribute for passing? (stick95 - Pro - 3:12 PM)

Yes, it is. When a QB is running with the football though, his strength really only comes into play when he is trying to break a tackle. His athleticism, speed, and elusiveness are much more important in determining his success in the running game.

Recruit distribution is based roughly on the density of colleges across the states. If recruit distribution does not take into account the Divisional levels of the schools, areas with schools of mainly one division become under-represented as to recruits in that division and over-represented as to recruits in other divisions. Is geographic concentration of colleges considered on a division-by-division basis when recruits are distributed, or just overall without distinction by division? Thank you. (snake_p - Hall of Famer - 3:14 PM)

The division of colleges in the area is not considered when determining recruit talent levels --- how talent is spread across the country is completely and totally random. Just to clarify, this is for talent only and not the number of recruits.

The scouting reports contain a few lines about a player's character (e.g. He gets angry pretty easily, Doesn't have an ego to get in the way.) Do these notes have any effect on game performance, or do they relate to decisions? (javabuzz_24 - All-Star - 3:16 PM)

They relate to decisions for the most part, but also come into play when determining if a player complains about not starting, leaves school early, and takes kindly to a position change.

Who is the blocking back for the wishbone? (utlonghorns - Pro - 3:16 PM)

The last RB spot is always the FB for each formation -- #3 for wishbone.

Has any more thought been given to allowing us to schedule our own out-of-conference games? It seems to be working great in HD. (rollotomasi - Hall of Famer - 3:17 PM)

Not at this time -- right now the primary focus is on the defensive control update.

Players playing out of position playing less effectively thatnplayers playing their position is a change that I believe will improve the game. Any update on when this will be implemented? (snake_p - Hall of Famer - 3:19 PM)

This change was put in some time ago --- players playing out of position do not perform as well.

What level of effect does stamina have on effectiveness settings? Does a player with a 50 stamina take longer to hit the 75% effective setting in the depth charts than a lower rated stamina player or does stamina have a different aspect? (dukelegend - Hall of Famer - 3:21 PM)

Stamina plays a big role --- the player with 50 stamina will be able to play longer before reaching 75% than a player with a 25 stamina. Will it be twice as long? No, not necessarily because how quickly a player fatigues is also strongly tied to how he is being used in the game.

Is the rumor about carryover money limits true? (swamphawk22 - Hall of Famer - 3:22 PM)

There are no planned changes to how excess recruiting money is handled.

c'MON, HE ASKED A FAIR QUESTION. Have you guys thought about creating & enforcing roster minimums CONSISTING SPECIFICALLY of a minimum of 1 player rostered at every postion in your starting lineup? (snake_p - Hall of Famer - 3:24 PM)

I thought I answered the question. Strict enforcement? No. Enforcement in a more subtle and less controlling way? Yes.

What upcoming feature are you the most excited about? (cydrych - Hall of Famer - 3:26 PM)

I think everyone will really like the new defensive controls --- the defense will be broken down by down, distance, and formation. This should allow teams to have very good control over how they matchup with their opponent and bring more balance (offense vs. defense) to the game.

Following up a prior question, I understand the distribution of recruits by QUANTITY is related to density of all colleges in the area, but the QUALITY of recruits is random. EG., Wisconsin, with a high density of DIII schools, gets a high density of recruits of all qualities. Correct? (snake_p - Hall of Famer - 3:27 PM)

They get a high density of recruits (number), but the quality (talent) is random --- some years it will be good and other years it will be bad.

Does stamina also impact the recovery time? Does a player with 50 stamina recover the 5% threshold quicker on the sidelines than one with a 25 stamina? (wunsche - Hall of Famer - 3:28 PM)

Yes --- stamina directly impacts recovery and is the basic benefit from a higher rating.

Are you considering changing the game to allow us to know who is in for each play? Thanks. (wunsche - Hall of Famer - 3:29 PM)

Yes, but finding a way to do so without destroying the readability of the play-by-play is problematic.

Thanks for taking the time to post your questions, comments and suggestions.

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