Posted by crimsonblue on 2/17/2013 3:43:00 PM (view original):
Posted by Trentonjoe on 2/16/2013 5:38:00 AM (view original):Between 1000 and 1050. In an OL I would probably go with less than 1000 if they let me. Mostly because if your team is good enough you don't need a fourth starter in a 4 man rotation. The 3 guys would be fine in the playoffs.
So you only need 1200 IP if you throw away 30 games. How many IP would you need if you used this plan in a pitcher neutral field.
This was how the fatigue strategy started. I first posted a thread detailing how to put together a winning season with less than 1,000 IP (total, not just quality, but with the changes, implemented, you have to do quality now) and then I stretched it further and had a thread on how to win with less than 800 IP (again, total). My TOC winning fatigue team had somewhere around 830 total IP. Swept the playoffs and went 17-1 in the TOC, only losing the 1st game as I rested my starters to safegaurd against fatigue.
The broken fatigue model based fatigue strategy was replaced by a platoon strategy that uses the same principles. It's all about controlling losses. You could probably build the exact same team I had then with a couple of players downgraded a touch to add in the minimum required IP & PA and do just as well with ~800 quality IP and 400 scrub IP if you controlled your losses well.