Frazzman, I think your ideas about what is "realistic" are ridiculous, no offense. In the context of other video and simulation games, maybe you could be made to believe that a player at "95%," as if percent of rest and health can be really quantified in the real world, should be significantly worse than a player at 100%. In the real world I don't think that's true at all. In baseball more than in most sports guys who aren't at 100% can still play very well, and frequently do so. In fact, in a sport where you basically play every day, I think very few players could be truly said to be "at 100%" by the 3rd or 4th week of the season. Frankly, I think expecting a massive dropoff at a few percent fatigue is what's really unrealistic. You want the team of guys at 100% to beat the team with guys in the mid-90s, but the reason they are fatigued is clear - the team winning this series spent significantly more per PA than the team that lost. So yeah, those guys aren't quite at maximum performance, but their max performance level should be head-and-shoulders above the losing team. I would have been much more surprised if that team had LOST the series, not just in the sim but in the real world as well.