In my example ... (lets take Vanover) ... based on the 5 different "Offensive Types" I posted before (LP, Balanced, PE, SlasherPE, SlasherLP, SlasherATH) , his highest is PE and that is 72 ... so his overall offensive rating would be 72.
On defense, I now have 3 types, LP, PE, Balanced ... his best defense is PE, rated at 65.
So, basically there are 5 choices for an Offensive rating and 3 choices for a defensive rating.
Right now, I use these percentages for them:
Offensive Types |
ATH |
SPD |
LP |
PE |
BH |
IQ |
Total |
LP |
0.30 |
0.05 |
0.45 |
0.05 |
0.05 |
0.10 |
1.00 |
Balanced |
0.20 |
0.10 |
0.20 |
0.20 |
0.20 |
0.10 |
1.00 |
PE |
0.12 |
0.10 |
0.05 |
0.43 |
0.20 |
0.10 |
1.00 |
SlasherPE |
0.30 |
0.08 |
0.05 |
0.17 |
0.30 |
0.10 |
1.00 |
SlasherLP |
0.30 |
0.06 |
0.18 |
0.06 |
0.30 |
0.10 |
1.00 |
SlasherATH |
0.38 |
0.08 |
0.03 |
0.03 |
0.38 |
0.10 |
1.00 |
Defensive Types |
ATH |
SPD |
DE |
BLK |
IQ |
Total |
LP |
0.17 |
0.02 |
0.50 |
0.16 |
0.15 |
1.00 |
PE |
0.11 |
0.22 |
0.50 |
0.02 |
0.15 |
1.00 |
Balanced |
0.12 |
0.13 |
0.50 |
0.10 |
0.15 |
1.00 |
I am not saying i am a genius or anything ... in fact I am asking others what they think makes up a good PE Defense, LP Defense, maybe a Balanced Defense
In my example, a perimeter defense would be 0.11*ATH + 0.22*SPD + 0.5*DEF + 0.02*BLK + 0.15*DEF_IQ
and a LP defense would be 0.17*ATH + 0.02*SPD + 0.5*DEF + 0.16*BLK + 0.15*DEF_IQ
Again, in the case of Vanover, his perimeter defense is 65 but his LP defense is 56.
Billy, this is exactly what you did when you rated the PGs on the first page and said: 10% ATH, 30% SPD, 25% BH, 35% PASS ... if you took .1*ATH + .3*SPD + .25*BH + .35*PASS then that total would be YOUR rating for PGs. The only difference is, I am creating 5 offense types and 3 defensive types. I am also, like Trentonjoe, asking people what percentages of each attribute they think are important for each Position and also for each type ... am I missing some types, etc.