Posted by bow2dacowz on 3/24/2013 2:35:00 PM (view original):
Posted by graff on 3/24/2013 1:57:00 PM (view original):
Ok now we're getting somewhere.
What about being able to recruit those 1-2 studs better than other people? Better use of recruiting money/recruiting strategy or even sustained success to build your schools prestige to make those stud recruits want to come play for you instead of somebody else? That's not something that coaches can "control" here?
And what about setting your shot distribution? What about coaches gearing up specific defensive alignments to stop your 1 or 2 studs, and the good coaches having enough foresight to build a game strategy that would allow for 2nd and 3rd best players to "step up" in those games? That's not something we can control?
I feel like a lot of people are throwing the baby out with the bathwater by just shrugging your shoulders and accepting things that are just wildly inaccurate just "because it's a sim".
those are things we can already do now.
your suggestion just makes the rich get richer, especially at D1.
the fact is if you want to play an 8 man rotation with guys playing 35 mins each, you can. play zone, use all your money to get 8 guys with good stamina, slow it down, and have a blast.
What is this "the rich get richer" garbage? You mean the teams with the best players, most wins and best coaches who recruited those players and came up with winning strategies SHOULDN'T be rewarded? And further, that we should skew the entire game illogically just to make it "fair" for more people?
If you coach a team which isn't a "big boy" then figure out a way to get a stud or two to come to your school in recruiting and then build a strategy based around their skills/strenghts (oh except you CAN'T do that right now because even if he's the best player on the court he can only play 24 minutes a game before he turns into a walk-on who is so exhausted he can't run anymore, thus you're left trying to win with sub-par players getting extended minutes even though as a coach it's the last thing you want).
If that's the case maybe we should just turn the sim into a coin flip generator. Everybody gets a 50/50 shot and we just let randomness rule the day.
Also, why should I be FORCED to play zone/slowdown just to be able to play realistic rotations? Talk about tying a coaches hands and limiting "possibilities".
All I'm really asking for here is the stamina to be looked at to allow players to play realistic minutes before they're exhausted and useless. I have yet to hear why this change toward realism is a bad thing.