Posted by backboy13 on 3/19/2013 9:13:00 PM (view original):
Posted by coach_billyg on 3/19/2013 9:08:00 PM (view original):
Posted by backboy13 on 3/18/2013 1:50:00 PM (view original):
Just looked it up in the FAQ... FW is indeed DEF, BLK, and a little bit of LP, and Conditioning is all four that I previously mentioned along with BLK, which could explain increases in BLK with little practice time in FW.
the quality of info in the FAQ is far below the quality of a consensus answer on the forums (its not even in the same ballpark). just a forewarning. there is some good info there, but not really the kind you would want if you were looking for a straight forward answer to a simple question, which is generally the intention of a FAQ :)
I know that, but I would hope that the FAQ about a specific function of an integral part of this game would be accurate. Oftentimes what we hope from WIS and what the reality is are very different, but if they were to have messed this up... That'd be bad.
On a side note, I forget the answer to this: Can you remove all practice minutes from FT if a player is maxed out without any decline?
well, you might have been able to say that about the FAQ when it was written, like, 10 years ago (or last updated, similar time frame). but so much has changed - the good info has largely become bad info, and the bad info, well...
FT, in my experience (i use 0 minutes like, every season, on at least 1 player per team, and often more - on FT i mean) works like any other attribute. anything with 0 minutes goes down, its just typically so little you can not detect it, and thus, dont care. i have had a low FT (not maxed) guy drop a partial grade once, and thats all ive seen, although admittedly, i often paid very little attention. lately though, last year or so, ive sort of "returned" to the game, and have had dozens of guys at 0 FT, and with my switch on all teams to FB, i REALLY care about FT, and i can say with 99% certainty, none of those players have ever shown a drop in FT with 0 minutes - and that is dropping to 0 before the capped message in 90% of cases. after the capped message, you are good as gold, IMO