Posted by ettaexpress on 2/19/2014 1:50:00 AM (view original):
Posted by artie40 on 2/18/2014 10:06:00 PM (view original):Great, so I recruited well enough to have 4 guys that are better than team I inherited. What do you propose that I haven't learned?
Posted by ettaexpress on 2/18/2014 5:28:00 PM (view original):It's a bit useless to complain that the game isnt working right if you arent learning how the game is actually working. Depth charts only count for a small percentage of why you'll win or lose a game. Wonky substitution patterns are a small pct too. The key is recruiting. If your team is close in talent and you are missing certain aspects, it's difficukt to gameplan to a win. You can put your team into an optimal lineup, or what you think or tinker to an optimal lineup, or run matchups or double teams, but in the end it ends up being a talent and IQ and depth and your lineup-mix game. Looking at the pbp has some limited value for things like fouls in M2M or TO against a press. Or for if your late game settings are working like you want. It can't give you any satisfaction if you just want it to produce the results you expect. If the other team was more talented overall, and it was tight, than you gameplanned pretty well. If you're even and you're losing, than you need to keep tinkering. I would love it if this worked like 'real' basketball, but that assumes that i know what real basketball would result from a player to whom I only have numerical values for 12 different attributes in my Flex and M2M system.
Posted by artie40 on 2/18/2014 3:48:00 PM (view original):What do you mean by building your team to the system? I'm not going to build some team that would never work in real life jsut because it would work in the sim. That's just not interesting to me.
This thread jumped the shark a long time ago...
Needless to say, if ettaexpress continues to play while making such consistent grumblings at perceived anomalies, than more power to him/her (I assume a him, but it's wrong to assume).
The anomalies aren't anomalies. Anything that is mechanical can only produce mechanical results. Each game is won or lost based upon percentages. Any loss in particular can go against what "should" happen, just like any win. Get your team better. Ride out this season before it is better. Otherwise, simply learn to build your team to the system.
This season is officially ridden out...though I'd say the wagon crashed several games ago. 9-18 is pretty much the worst year I've ever had in any sim ever, but I've also never played a sim that artificially retards your team for a whole season.
The pbp has very limited value, I'll definitely agree with you there. It's terrible.
IQ is trash. My team would have been a lot better if it didn't exist, and indeed there are many here that have agreed with me that it's broken.
I can tell you what real basketball would result from a flex system in this day and age...you'd be mediocre. There's a reason no one plays the flex anymore.
I'm not sure if that's a dig on my flex offense that I run at D3 in Hoops Dynasty, but there are flex principles in almost every NBA offense. Also, Jerry Sloan ran the flex w/ Stockton and Malone, Rick Adelman runs a flex offense, plenty of colleges run a flex...it's an old offense, sure, but so is the triangle. I don't think that my offense is crazy awesome, but it is one of the options that we have here...I don't get to design my own offense on Hoops Dynasty.
IQ isn't trash. It's part of the player development strategy of the game. You can put very little stock in IQ, put more points into skill development, and change the way you're developing players. I put stock in IQ, put a little extra practice towards it. It's part of the strategy of getting your players ready. If you think it's trash, than I can only tell you that you're wrong, in a value sense. It's valuable to have good IQ. In real basketball terms, would you rather have a person who knows the offense that you're running, coach? Or, someone who doesn't?
What I propose that you haven't learned yet, overall, is to stop peeing into the wind with your complaints. There are a litany of imperfections with the Sim Engine that all of us have faced. The only problem is, well, everyone hits those same imperfections. The coaches who consistently get their teams into the tournament and consistently advance have figured out the players that they want, recruited well, put them together in the right lineup, developed them and have gone through the learning curve to succeed in HD. You haven't learned that complaining about how your top defensive player didn't shut down an offensive player in the PBP wasn't why your team didn't win the game. It didn't win because your team just isn't that talented. Your four freshman will be good when they're seniors, and you'll probably win a lot of the games you currently lose after 3+ seasons of developing those guys, researching the game, recruiting the next classes, etc.
As for now, you're peeing into the wind.