I feel like in my experience, promises seem to mean more when offered early on in recruiting. When offered late during recruiting in a battle (when most promises are offered), it doesn't seem like they mean squat. Anyone else have some thoughts on this?
I feel like there is something broken with the promise system. On the first recruiting cycle with my D3 team, I recently offered a player a scholarship, promised start, 15 promised minutes, and a couple home visits. This guy was considering a SIM already, and since I was in total rebuild mode I wasn't worried about having to start him.The player rejected both promises, but after that cycle was considering only me (knocked the SIM off). It worked out pretty well for me so I'm not complaining, but I think we all can agree that this shouldn't happen. The player rejected a start and guaranteed minutes from a school they are considering.
I chalk this up to the order that recruiting actions are performed. In this situation, the promises must have been the very first recruiting action performed by the engine. Since I had no previous contact with the recruit, the promises didn't mean anything and got rejected. Next came the home visits (or maybe scholarship, I don't know), and this got the recruit to consider me. If the promises came after the home visit action, like I feel they should, both would have been accepted by the recruit. I've noticed something similar with calling the recruits coach. The feedback given by the coach reflects the recruits opinion before any other recruiting actions are performed, so the response isn't as up to date as it could be.
In my opinion, promises should be worth more. I think when offered, they should work as a multiplier on every recruiting action performed (like prestige). Say, for example, a promised start and 15 minutes would be worth as much as a letter grade of prestige. So a B prestige team and a C prestige team would be on equal ground if the C prestige team promised a start and 15 minutes. Is that fair?