Posted by the0nlyis on 8/28/2014 5:36:00 PM (view original):
Posted by bhansalid00 on 8/28/2014 5:28:00 PM (view original):
Posted by the0nlyis on 8/28/2014 5:22:00 PM (view original):
here is one example from my PG with a WE of 52, and original of 49
he was a 64 with Blue potential(high/low expected 20-27 growth), but turned black potential at 69 or only after 5 growth
he was 27 defense blue potential(high/high expected 28 growth), but turned black potential at 39 or after 12 growth
he was 44 passing blue potential(high/low expected 20-27 growth), but turned black potential at 49 or after 5 growth
here is another example from my new C with WE of 82
he was 12 speed blue potential(high/low expected 20-27 growth), but turned black potential at 13 or after 1 growth
he was 19 perimeter blue potential(high/low expected 20-27 growth), but turned black potential at 20 or after 1 growth.
all expected growths are from evaluating scouting reports and seeing whether blue potential is high/high for the skill meaning 28+ potential or high/low potential which should be 20-27 growth.
so because of this I am not sure if potential is something that is never 100% exact like in real life and if so what factors can help achieve it.
Like bro_lunardi said, potential is a fixed amount of possible growth - nothing you do affects their max cap. All of the 5 line items you mentioned above fit the expected growth. You got unlucky on lines 4 and 5, lucky on 1 and 3 (26 pts of growth on high-low categories), and did pretty well on 2 (33 pts of growth for a high-high).
because of this is it possible for a recruit who is red potential to experience large growth and move into black/blue potential? or can potential only go down?
here's the way potential really works. a recruit is generated with TWO values for every rating - their starting rating, and their max rating. potential is simply the difference between the max rating and the starting rating. for example, if a player starts with 58 per, and a max per rating of 81, his potential is 23 points of growth, which gets displayed as blue, and which gets a low-high response in scouting trip responses. the starting and max ratings are generated at the beginning, and the max rating can never change.
also, the intervals used to calculate which color to show, they never change either. low potential is 0-6 points of growth. medium is 7-20, and high is 21+. so, if a player starts with a starting rating of 50 with high potential, and hes blue at say 54 points but black at 55, well, now you know he had 21 points left at 54 and 20 left at 55, so he must have a max of 75 points.
nothing you can ever do can change a player's max rating, but many players never hit their max ratings. most get close, like a couple points away or something, but some guys with lots of potential or not much work ethic, won't ever experience all of their growth.