Posted by buddhagamer on 1/21/2015 6:10:00 PM (view original):
If its blue, then you can get another 21 points of improvement (this is why during recruiting you won't see any recruit with a blue potential higher than 79). Black or average means 7 to under 21 additional points while red is 0 upto 7. When the color changes it has fallen to just below.
Ex. Recruit is generated with 79 LP (and its precisely 79.000 by the way) and its blue when you recruit him. After the first practice, his LP increases say 0.1 (which will still show as 79) but he now can only increase 20.9 which is below the minimum high potential cutoff so it turns to black even though the visible LP rating hasn't changed.
Remember that all new recruits will always start at an even point (ex. 79.0) while returning players may have some decimal point value that you can't see. Caps are also a fixed integer number but like llamanunts says the last few points are had to achieve during the season (easier during the offseason) and especially at the max cap of 100.
This part:
Remember that all new recruits will always start at an even point (ex. 79.0)
I know not many agree, but I'm just not sure that's the case. Has seble ever confirmed this? I wonder, because I've had freshmen gain a "full" point in something like BH or P (specifically excluding LP/PER, which we know improve faster)
after the first practice. If that player gains a full point based on one practice, you could reasonably expect him to keep improving at or near that rate. That doesn't happen. If all player attributes start at precisely x.0, that doesn't make any sense. If an attribute can start at, say, x.5, or even x.9, then it makes sense.