If you're using minutes, you've got to think like a computer, not a basketball coach.
The logic for minutes doesn't care about fatigue -- you have ordered the computer to play your players a certain number of minutes so THAT'S going to be its priority. It will look to ensure that all your starters reach their target number of minutes first and only then starts giving consideration to the backups. If a starter looks to be "on pace" to reach his minimum in a game, the sim will swap the player out for his backup when the fatigue gets to yellow or when the player has been in so much of the game that he's on a pace to exceed his maximum number of minutes that you assigned. If the player is behind pace to reach his minimum minutes, any consideration for fatigue goes out the window because, again, to the computer you've made clear that MINUTES are the key objective you want met (this is why a guy that gets quick fouls in the first half will play the entire second half in maroon if need be). If the game is close, it will play the starters toward the top end of their minutes window and sometimes will exceed the window on the premise that we all want our starters in the game, if available, when the game is on the line.
8/11/2015 3:30 AM (edited)