1..Elite schools have too much advantage, with the combination of prestige and extra recruiting money.
Yes, it's a problem. But it's only a problem at D1. No need to change anything at DII and DIII IMO. It's the problem with Big Six conférences. And I would not change the prestige thing which is really important IMO. When you have success, you work to build a program, you need to be rewarded. The problem is the NT money... Cut it in half or a bit more and the problem is fixed.
2.There is not enough battling going on for the top recruits, most likely due to the belief that elite schools can't be beaten and the fear of losing that money.
Again, it's D1. In DII, we battle D1 SIMS, we battle each others and sometimes, we even battle DIII teams. So it's all good there. In DIII also, it's all good. Heck, I think we battle more in DIII than anywhere else since the talent is scarse. To make elite schools work harder, you need to put value into a starting spot offer and minutes offer. As of now, you can sit a player 6 games without having any repercussion. There is something to work with to make sure talent don't sit on elite teams bench. Players should ask for playing time, starting gigs etc.
3.The status of your school related to a recruit can be confusing and hard to track due to vague messages.
I disagree. You could add more messages but if you follow closely, it's not that bad. I always know where to stand. I'd like more messages so it's not always the same thing.
4.Some battles last until the end of recruiting, leaving the losing schools in a bad position.
Yep. It can be a problem. But you still have to have battles last until the last day of the signing period...
5.There are not enough schools willing and able to recruit outside of their region.
The distance can be a problem. But so is the FSS price. I am not sure it's an issue for D1 though. It's more an issue at DIII and DII but I find it logical. Not sure you have to do anything for this.
6.Scouting players is rudimentary and frustrating.
Disagree. You just need to put some sort of décisions your ad makes while sending a scouting trip. You could be able to choose two stats to scout on one player. Example : I want to know what's a player ath and def potentials... I just have an option on my first ST.
7.Player decisions come down mostly to money spent (assuming other factors are fairly equal), making it a glorified auction system.
Exactly.
8.Recruiting takes place at the beginning of the season, which is tough for new coaches, who haven't had a chance to learn the game.
Learn the game. It should not change.
9.Due to the benefits of postseason money, there is way too much cooperation between teams in the same conference.
If they do it's collusion! I hope nobody does that. I never give my conference friends a win or a recruit. They have to battle all the time. I don't think it's an issue. I haven't seen that many owners do that... Heck, not sure If I saw one.
10.SimAI teams are pretty terrible at recruiting, leaving many undesirable rosters.
Yeah. But It's not an issue. It's part of the game. Some SIM teams actually do a good job randomly. I think it's the walk-on thing that needs to be fixed. Why can't we pick up walk-ons at the end of the recruiting time?