Posted by the0nlyis on 7/25/2016 11:13:00 AM (view original):
and the overlap in talent between D1-2-3 should be gone
you shouldn't have recruits generated at D1 that are terrible D3 players there really seems to be like 20% of recruits are absolute dogshit for a D3 team.
The whole thing of he's higher rated because he has higher cores when he has 10 ath 40 spd 50 reb 50 def 60 blk 40 lp 50 per 30 bh 30 pas 75 we 85 sta 80 dur with all red but 600 overall starting rating and then a guy with cores of 25 ath 60 spd 1 reb 40 def 1 sb 1 lp 50 per 60 bh 40 pas 60 we 70 sta 50 dur 458 overall and blues in ath/spd/def/per/pas/sta is a D3 player.
I'd really love recruit generation to be based on the combined starting/final rating because when recruits are genreated they have a "max" rating so something like a 60-40 weight on those so that we are looking more at potential and not just their starting ratings when rating.
The worst D1 recruits should be good/average D2 players and great/good D3 players no utterly terrible at every division.
D2 and D3 should have very few players that max out looking like upper division players.
It would entirely scale back ratings at D2/D3 but sims would also be more competitive as they would end up signing the said 10 ath guy whose rated #50 that no even an above average D3 coach would sign. D3 would get much more creative as you would really never get those 50 ath 80 spd guys and are looking at guys with ratings like 30 ath 60 spd being very high on the spectrum for ath/spd at that levels.
I would have the numerical ratings identical between d1, d2, d3, but d3 coaches would not be able to recruit d2/d1 kids, d1` coaches would not see d2/d3 kids, d2 coaches not see d1/d3. So d3 coaches would go after the same sort of guys as d1 would numerically.