Posted by shoe3 on 10/12/2016 9:53:00 AM (view original):
Posted by noleaniml on 10/12/2016 9:32:00 AM (view original):
Scouting,as a whole, does take me longer than it used to... maybe 2 to 3x longer. However, I am NEVER in a situation where I have ONE DAY to do scouting and if I miss it, I am effed. So what if I go from scouting for 1 hour over 3 weeks vs. scouting for 3 hours over 3 weeks?
Maybe people didn't spend as much time as I did deciding what states to FSS in 2.0, but that alone took me 20+ minutes every team, every season, so I knew how many of the types of players I was interested in in each state I would be paying for. It's much simpler now, because I can specify per level. Plus there were those asinine scouting reports to sift through to find the "hidden" potential levels of the players. That took time (and frustration) as well.
Thats what I mean when I say I don't spend any more time on scouting in 3.0. Those frustrating and time-consuming parts of the game have been replaced with something I find more realistic and fun - and as you say, something I can do in my own time.
Now I understand your struggle in 2.0, although, I'm attributing that fault to you alone for not adjusting your strategy. You spent 20 min on FSS, seriously? FSS was literally less than 30 seconds for me. If I had more recruits, I might add 1 or 2 extra states. Maybe now you can understand why this is so much more time consuming. What took me 30 seconds now takes 10-15 min. The specifying per level actually makes it take much longer, although it's necessary, because I now have to worry about scouting levels for multiple levels. As far as I should only "pour" over recruits if I love scouting is about as false as it gets. I should do this if I love winning. Scouting levels is getting in the way of recruiting.
As far as formulas, I don't know why you keep referring to them. I legitimately never used a formula or spreadsheet to play this game and I did just fine. The closest thing you could call a formula was knowing the general idea of how much a HV was compared to a CV, and I don't even remember exactly what that ratio was. If you're referencing scholarship money, knowing how much money you have hasn't changed anything, with the exception of the RNG for the final decision, which means you've removed knowledge for luck. I could see a team with 5 open scholarships and I can tell you it doesn't mean a lot if you don't know how much he spent on the other recruits. He might be in 5 battles and easy to beat, or signed all 5 with ease and have tons of money to work with. In the current game, I can still "calculate" how much AP someone is going to have and how much recruiting money they have. Very little has changed here as far as calculating, other than I can't see their recruit list and the RNG. Give it some time, there will be some guys on here that will have the preferences figured out very quickly which is going to make those guys and their "formulas" that much better.
Ultimately, we will continue to disagree which is fine. You are mistaken to think this is my issue with your stance. I will still voice my opinion, because we are early in this rollover and there is hope that they can make changes to improve on what we currently have.