Posted by fd343ny on 10/18/2016 12:26:00 AM (view original):
if it doesnt have a random element, with what do you think your observations suggest the unlock effort varies?
If one replaced the word random with the word idiosyncratic would you agree?
if you think there is some linear and predictable relationship, what is it with?
is it ranking?
number of stars?
some other factor or factors?
if it doesnt have a random element, with what do you think your observations suggest the unlock effort varies?
I am not sure it is random.
If one replaced the word random with the word idiosyncratic would you agree? Not sure.
if you think there is some linear and predictable relationship, what is it with? One thing is Division of recruit. Projected D1 players take longer to unlock than projected D2 players. There are others, I think, as well .. as indicated below.
is it ranking? Yes, probably
number of stars? Yes, Probably. This is also based on Ranking though, so the same effect.
some other factor or factors? One factor is your prestige, another is how well you match up with preferences .. because, all effort (including APs) is modified based on prestige and preferences, before being applied.
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Some other thoughts:
Your other effort MIGHT be modified by the same amounts to an individual recruit (since all effort is modified based on Prestige and Preferences. So, if I do 1 CV and 20 HVs .. and you do 1 CV and 20 HVs .. your effort might count more or less than mine .. and the amount more or less that it counts, those ratios in unlocking things may be a good indicator of who will give you the most bang for your effort.
10/18/2016 4:10 AM (edited)