Posted by poncho0091 on 11/23/2016 3:56:00 AM (view original):
Posted by pkoopman on 11/22/2016 2:12:00 PM (view original):
Posted by zorzii on 11/22/2016 12:47:00 PM (view original):
Well, PK, I am testing D1, D2 and D3... So I wonder what's false. D1 is a lottery, if you lose it, beware. I don't spend money in D2, D3 unless I need to push sims to low or v.low. The system needs ajustments. It can be perfected. Scouting limits your chances to find gems. If you win the lotteries, it's good, if not you need to dig deeper and money can be thin. As for D3, it would be fun to have a bit more money so the field of talent is a bit more discovered.
"D1 is a lottery". No it isn't. You could say that many battles for elite players become individual lotteries, if by lottery you mean a probability-based contest that you buy into. How you prioritize,who you target, and how much you invest determines how high your probability will be. If you understand that you may lose - because others may be prioritizing, targeting, and investing against you - you can either develop and execute contingency plans, or you can save up for next year. And if you have no taste for lotteries, and want to continue to avoid battles, you can target and lock down lower-demand players. Or you can mix and match. Lots of strategy choices to choose from. None of this "needs fixed asap".
You can recruit without spending money at D2/3, sure. You can also spend money, and fight D1s. With Abilene Christian, I fought off 2 human D1s (Air Force and Vanderbilt) for recruits that I had prioritized. I doubt they went all in, but they both offered scholarships - likely to see if they could cherry-pick and knock me down easily. The fact that you can recruit without spending money is not, in itself, anything that needs to be fixed. That method is a tool in your toolkit.
The reason scouting budget decreases as you go down is because it's supposed to be more local at lower levels. It's a feature, not a bug. Are you having trouble finding good players who fall through the cracks at D3 or D2? I haven't. Lots of people haven't. In fact, that was what sweetpeapapa's whole rant was based on, it's supposedly too easy. So frankly, I just don't know what you're talking about at all. Lower level scouting budgets are fine. Increasing them will only increase the instances of lower division teams snatching up those poor D1 team's plan B prospects (which you've also complained about).
I try not to comment when you make some of these posts, because I know you will dig your heels in, and I don't have time for that. You make a lot of statements of what 3.0 is bringing to the table as If they are new things, but either neglect the fact that these elements/"layers of strategy" already existed, or that your statement doesn't equal an ability to win.
Your keep talking about probability, because you want to pretty up the random dice roll factor. Old system was random too in the sense that you don't know how much someone else is going to spend on a guy. You only control the factors you can, but it's frustrating for many to know that even if your strategy was better, you might still lose. Your entire first paragraph is a basic description of what recruiting is without really addressing anything. How I prioritize, who I target, and how much I invest is literally no different than before, so this is not a newly added element of strategy. I still had contingency plans before. I could avoid certain battles before. Of course you can go after players of lower demand, but you can also expect to not compete.
2nd paragraph is whatever, nothing we don't already know.
3rd paragraph - I understand what you're saying, but wasn't one of the goals of the new system was to promote national recruiting? Isn't scouting supposed to be the star of this update? How fun is scouting for a new guy entering the game when he can't even fully scout 1/2 of the recruits in the local area? At my DIII school, I used to be able to scout the 3 surrounding states to my school and see all recruits at every division. Under the current system, I might be able to scout about 2/3 of the recruits at 1-2 levels, and that's only if I have a lot of openings to provide me more scouting money. With DIII recruits being virtually useless, I am forced to scout DI and DII only. Unfortunately, that means period 1 recruiting for me is setting AP and waiting for period 2. Not only is that not fun, but I now have less opportunities to fill my board since many recruits will either be gone, or picked up by the higher level schools. Before you try to tell me about my strategy, I already understand that's the risk I'm taking. Under the current system though, that is a necessary risk to compete. I'm still interested in the results of TJs DIII only players team. I'll be surprised if he gets past the 2nd round with them. Then again, it's possible. DIII is pretty empty these days and many of those new teams are already ghosts.
1) You still don't understand what the word "random" means, and are using it improperly. You should stop, it's starting to look like you're deliberately mischaracterizing what the recruiting game is now. I talk about probabilities because that's what the recruiting game is based on now, a probabilistic model rather than a deterministic one. 51 doesn't beat 49 100% of the time in recruiting. "Old system...don't know how much someone else was going to spend on a guy" isn't randomness or an example of a probabilistic model, it's just an unknown variable. No one said there were no unknown variables in the previous version. We just didn't think eBay bidding was a fun or realistic simulation of real life recruiting.
2) "It's frustrating for many to know that even if your strategy is better, you might still lose" is an incoherent objection. You may as well say "My horse was a better horse, his workout time was faster. How could he lose this race? I'm so frustrated!" or "I have the bigger, shinier and more expensive gun, it's frustrating that I could be killed in battle by a guy with a bayonet." If you consider losing a single recruit as an upset of your strategy in a probabilistic world, then your strategy wasn't better. Your strategy was myopic and poor.
3) "How I prioritize, who I target, and how much I invest is literally no different than before..." Even if literally true, which I doubt, the effects of those strategies and how they play in a multi-player universe, are now different. If you understand that 51 doesn't always beat 49 for a recruit, you can feel better about challenging others, and you can expect to be challenged more often. 3.0 promotes battles for valuable commodities, where the previous version incentivized risk aversion.
4) On that 3rd paragraph, as I recall, the stated goal was for national recruiting to be more feasible for elite recruits - so for high D1. The intention was never for D3 to recruit nationally, at least not "fully scouted" guys. For a new player, who isn't used to having an exhaustive and completely accurate current scouting report for literally every recruitable high school and juco player in the world at her/his fingertips, I suspect scouting will be fun to the extent that s/he enjoys the discovery process.
11/23/2016 7:49 AM (edited)