Posted by kcsundevil on 12/21/2016 10:15:00 PM (view original):
Posted by Benis on 12/21/2016 9:07:00 PM (view original):
Posted by kcsundevil on 12/21/2016 8:35:00 PM (view original):
Posted by mullycj on 12/21/2016 8:02:00 PM (view original):
Posted by kcsundevil on 12/21/2016 11:49:00 AM (view original):
Posted by fd343ny on 12/21/2016 11:39:00 AM (view original):
this is really interesting!
I'm not sure that my behavior would be different depending on whether I have a 35 or 37% chance of success - BUT this is a great way to educate the user base about the new architecture
thank you
I completely disagree. The whole entire point of 3.0 recruiting was to make it less of a math problem. If you're going to show coaches' cards like in a poker game, what was the point of any of this? Just to show that sometimes you'll draw a bad beat on the river?
Hardly - you would have to plug in 1000 scenarios into a computer to begin to understand how EACH individual variable is affecting the recruit decision.
This is a great idea that was brought up in BETA and poopooed by Seble. Glad to see more open minds are in control now.
Cards face up will be HVs (assume 20 for true battles), CV, pref matches (can be reasonably guessed), your promises, and prestige.
Hidden cards will be APs invested, opponent promises, aaaaand.... maybe RS, which could come face up later.
One half-full conference working together on this will figure out the formula in three cycles.
So what would you find out exactly? I'm not sure I'm understanding how you could 'game' the system by doing this. Not saying you said you could game it but that's what I'm taking away.
Same principle as card-counting. New system is all about odds; revealing the percentages will give those who learn to card-count a competitive edge.
But hey, this is happening, so let's just sit back and see what happens.
It is not a competitive advantage at all. You STILL do not know if you are the MAX Effort guy when recruiting.
All this will tell you is what percentage you had to sign someone. I am not sure what it shows .. does it show all APs spent, HVs and CVs, etc. As well as any prestige adjustments or what? You might be able to figure out a relative amount for APs and promised starts, etc. But all of that is MIcro compared to the whole VH / H battles.
Regardless .. if there are 3 VHs in a current battle .. you have NO IDEA where you stand between the other two teams. Anyone can be the max leader. Anyone could be 2nd or third in total points.
This will show