Norbert, help on your interpretation of "ATH" Topic

Posted by bhazlewood on 8/15/2012 11:45:00 AM (view original):
Maybe ATH should be discarded as a factor since it is TOO generic, and replaced by other stats in the 3.5 engine.
+1
8/15/2012 12:47 PM
I'm probably missing something, but rather than have the ATH as a modifier that equalizes the ratings or chance, could it be used as a bonus multiplier.

example:

punt returner has SPD and ELU calculated against a defenders TKL and GI, if it comes out into a wash or slight advantage either way, then can you use the runners ATH vs the Defenders GI or Tech to calculate breaking the tackle?
8/15/2012 1:54 PM
"Maybe ATH should be discarded as a factor..."
My first thought was "NO!", but the more I thought about it the more I began to think maybe it's not so bad of an idea. After all, if a player is strong, fast and elusive I guarantee you he is athletic. Very athletic. By discarding ATH it would open the door for another asset, possibly "Agility" as Norbert mentioned. I think "Agility" would make more sense and be easier to understand when mixed with strength, speed, etc.
8/15/2012 2:09 PM
Posted by kilabe on 8/15/2012 1:54:00 PM (view original):
I'm probably missing something, but rather than have the ATH as a modifier that equalizes the ratings or chance, could it be used as a bonus multiplier.

example:

punt returner has SPD and ELU calculated against a defenders TKL and GI, if it comes out into a wash or slight advantage either way, then can you use the runners ATH vs the Defenders GI or Tech to calculate breaking the tackle?
I think you must be missing something since your example and your suggestion that ATH be treated as a bonus multiplier have absolutely nothing to do with each other.

I don't really mean to bust your chops.  There are a lot of ideas floating around and we can only speculate on what would work well and what wouldn't.  The cool thing is that there is a very engaged user base and a developer who is willing to bounce ideas.  +1 to norbert and +10 to the guys willing to help think this stuff through in a productive manner.
8/15/2012 2:12 PM
Posted by cydrych on 8/15/2012 2:13:00 PM (view original):
Posted by kilabe on 8/15/2012 1:54:00 PM (view original):
I'm probably missing something, but rather than have the ATH as a modifier that equalizes the ratings or chance, could it be used as a bonus multiplier.

example:

punt returner has SPD and ELU calculated against a defenders TKL and GI, if it comes out into a wash or slight advantage either way, then can you use the runners ATH vs the Defenders GI or Tech to calculate breaking the tackle?
I think you must be missing something since your example and your suggestion that ATH be treated as a bonus multiplier have absolutely nothing to do with each other.

I don't really mean to bust your chops.  There are a lot of ideas floating around and we can only speculate on what would work well and what wouldn't.  The cool thing is that there is a very engaged user base and a developer who is willing to bounce ideas.  +1 to norbert and +10 to the guys willing to help think this stuff through in a productive manner.
i did muddle the thought.


how about if as punt returner vs defender calculations are returned, there is an ATH modifier calculation to see if the runner breaks the tackle. in converse, if the defender has the ATH to 'shoestring' a tackle.

and i'm just spitballing. like you said we are all speculating

now quit busting my chops! 
 
8/15/2012 2:28 PM
100% agree with all norberts thoughts.  Also agree that ATH could be eliminated without any problem as all it does is cause confusion.  Although, also agree that because of the ratings ceilings at D1A that something has to be a deciding factor.  So many of the top teams are similar talentwise with 90/90 core guys that the tiebreaker isn't a bad idea.

If you get rid of ATH and there is no "tiebreaker", I would suggest raising the rating ceilings of cores.... so you can only recruit 90/90/90 guys still, but similar to the lower levels, the ones who can be developed more turn into 96 type guys and the stubborn, lazy ***** stick in the 91 area... This creates more of a talent gap at D1A.  This also solves the problem of the 3 yard runs every down... since everyone was so similar.

It was much easier to stop at lower levels, contrary to popular belief, because of the talent differences that could be achieved.
8/15/2012 2:32 PM
Tie breaker should probably be formation IQ unless formation IQ is already being incorporated earlier in the calculations.
8/15/2012 2:40 PM
Posted by polabonez on 8/15/2012 2:33:00 PM (view original):
100% agree with all norberts thoughts.  Also agree that ATH could be eliminated without any problem as all it does is cause confusion.  Although, also agree that because of the ratings ceilings at D1A that something has to be a deciding factor.  So many of the top teams are similar talentwise with 90/90 core guys that the tiebreaker isn't a bad idea.

If you get rid of ATH and there is no "tiebreaker", I would suggest raising the rating ceilings of cores.... so you can only recruit 90/90/90 guys still, but similar to the lower levels, the ones who can be developed more turn into 96 type guys and the stubborn, lazy ***** stick in the 91 area... This creates more of a talent gap at D1A.  This also solves the problem of the 3 yard runs every down... since everyone was so similar.

It was much easier to stop at lower levels, contrary to popular belief, because of the talent differences that could be achieved.
Frankly they need to do a large scale revamp of hte ratings across the board.  The users are correct that say Speed and Strength should be the same no matter the position.  If the guy is a 90, then he should be a 90 no matter his position. 

If that isn't realistic, then they should at least have realistic distributions in the stats.  QB is about the only position where the ratings make sense i.e. very few 90 ratings.  The Andrew Lucks' of the world should be very rare and they are in this game at his position, but ten running backs seems to have Dickerson's speed and elusiveness coupled with the strength of a guy like Brandon Jacobs.  Totally unrealistic.  There should hardly be any 90 speed running backs and those guys should have much smaller strength, technique, etc.  There should only be 1 or 2 players at each position that have HOF ratings and I'm not just talking about freshman, I mean in the game as a whole (per world).
8/15/2012 3:01 PM
Posted by moranis on 8/15/2012 3:01:00 PM (view original):
Posted by polabonez on 8/15/2012 2:33:00 PM (view original):
100% agree with all norberts thoughts.  Also agree that ATH could be eliminated without any problem as all it does is cause confusion.  Although, also agree that because of the ratings ceilings at D1A that something has to be a deciding factor.  So many of the top teams are similar talentwise with 90/90 core guys that the tiebreaker isn't a bad idea.

If you get rid of ATH and there is no "tiebreaker", I would suggest raising the rating ceilings of cores.... so you can only recruit 90/90/90 guys still, but similar to the lower levels, the ones who can be developed more turn into 96 type guys and the stubborn, lazy ***** stick in the 91 area... This creates more of a talent gap at D1A.  This also solves the problem of the 3 yard runs every down... since everyone was so similar.

It was much easier to stop at lower levels, contrary to popular belief, because of the talent differences that could be achieved.
Frankly they need to do a large scale revamp of hte ratings across the board.  The users are correct that say Speed and Strength should be the same no matter the position.  If the guy is a 90, then he should be a 90 no matter his position. 

If that isn't realistic, then they should at least have realistic distributions in the stats.  QB is about the only position where the ratings make sense i.e. very few 90 ratings.  The Andrew Lucks' of the world should be very rare and they are in this game at his position, but ten running backs seems to have Dickerson's speed and elusiveness coupled with the strength of a guy like Brandon Jacobs.  Totally unrealistic.  There should hardly be any 90 speed running backs and those guys should have much smaller strength, technique, etc.  There should only be 1 or 2 players at each position that have HOF ratings and I'm not just talking about freshman, I mean in the game as a whole (per world).
I agree.  Although it would take a reboot of the way we look at numbers, a 90 stat should be relatively rare.  It might mean high teens and low 20's would be acceptable numbers at D-III...
8/15/2012 3:51 PM
Posted by moranis on 8/15/2012 3:01:00 PM (view original):
Posted by polabonez on 8/15/2012 2:33:00 PM (view original):
100% agree with all norberts thoughts.  Also agree that ATH could be eliminated without any problem as all it does is cause confusion.  Although, also agree that because of the ratings ceilings at D1A that something has to be a deciding factor.  So many of the top teams are similar talentwise with 90/90 core guys that the tiebreaker isn't a bad idea.

If you get rid of ATH and there is no "tiebreaker", I would suggest raising the rating ceilings of cores.... so you can only recruit 90/90/90 guys still, but similar to the lower levels, the ones who can be developed more turn into 96 type guys and the stubborn, lazy ***** stick in the 91 area... This creates more of a talent gap at D1A.  This also solves the problem of the 3 yard runs every down... since everyone was so similar.

It was much easier to stop at lower levels, contrary to popular belief, because of the talent differences that could be achieved.
Frankly they need to do a large scale revamp of hte ratings across the board.  The users are correct that say Speed and Strength should be the same no matter the position.  If the guy is a 90, then he should be a 90 no matter his position. 

If that isn't realistic, then they should at least have realistic distributions in the stats.  QB is about the only position where the ratings make sense i.e. very few 90 ratings.  The Andrew Lucks' of the world should be very rare and they are in this game at his position, but ten running backs seems to have Dickerson's speed and elusiveness coupled with the strength of a guy like Brandon Jacobs.  Totally unrealistic.  There should hardly be any 90 speed running backs and those guys should have much smaller strength, technique, etc.  There should only be 1 or 2 players at each position that have HOF ratings and I'm not just talking about freshman, I mean in the game as a whole (per world).
I'm not sure I understand the difference.  I think I agree with you, but basically if I understand right -

You are saying lower the ratings of the recruits in the pool.

I am saying raise the ceiling at which the recruits can become.

Correct?  If so it's the same thing...    I didn't spend a whole lot of time recruiting with my last team, but I do remember there only being a couple of 90/90/90 RB (Just to use as an example) in the world.

The problem is.... those 90/90/90 RB end up 93/93/93 with high potential or 92/92/92 with average potential.  The same as a 86/86/86 guy does.  The same as a 80/80/80 guy does with high potential and good WE. 

They all end up the same player regardless.  Now the 80/80/80 guy is going to max out at a 93/93/93 after 4 years..... but the 90/90/90 guy with high potential could end up closer to the 100's.... and the average potential 90/90/90 still is stuck at 92/92/92....   More variation that way...

I'm kind of confusing myself with all of these numbers, but I hope my point is being made.  I don't want to raise the ceiling to 100 and be able to recruit guys at 99... The pool can stay the same, just raise the potential ceiling.
8/15/2012 4:16 PM
Posted by polabonez on 8/15/2012 4:17:00 PM (view original):
Posted by moranis on 8/15/2012 3:01:00 PM (view original):
Posted by polabonez on 8/15/2012 2:33:00 PM (view original):
100% agree with all norberts thoughts.  Also agree that ATH could be eliminated without any problem as all it does is cause confusion.  Although, also agree that because of the ratings ceilings at D1A that something has to be a deciding factor.  So many of the top teams are similar talentwise with 90/90 core guys that the tiebreaker isn't a bad idea.

If you get rid of ATH and there is no "tiebreaker", I would suggest raising the rating ceilings of cores.... so you can only recruit 90/90/90 guys still, but similar to the lower levels, the ones who can be developed more turn into 96 type guys and the stubborn, lazy ***** stick in the 91 area... This creates more of a talent gap at D1A.  This also solves the problem of the 3 yard runs every down... since everyone was so similar.

It was much easier to stop at lower levels, contrary to popular belief, because of the talent differences that could be achieved.
Frankly they need to do a large scale revamp of hte ratings across the board.  The users are correct that say Speed and Strength should be the same no matter the position.  If the guy is a 90, then he should be a 90 no matter his position. 

If that isn't realistic, then they should at least have realistic distributions in the stats.  QB is about the only position where the ratings make sense i.e. very few 90 ratings.  The Andrew Lucks' of the world should be very rare and they are in this game at his position, but ten running backs seems to have Dickerson's speed and elusiveness coupled with the strength of a guy like Brandon Jacobs.  Totally unrealistic.  There should hardly be any 90 speed running backs and those guys should have much smaller strength, technique, etc.  There should only be 1 or 2 players at each position that have HOF ratings and I'm not just talking about freshman, I mean in the game as a whole (per world).
I'm not sure I understand the difference.  I think I agree with you, but basically if I understand right -

You are saying lower the ratings of the recruits in the pool.

I am saying raise the ceiling at which the recruits can become.

Correct?  If so it's the same thing...    I didn't spend a whole lot of time recruiting with my last team, but I do remember there only being a couple of 90/90/90 RB (Just to use as an example) in the world.

The problem is.... those 90/90/90 RB end up 93/93/93 with high potential or 92/92/92 with average potential.  The same as a 86/86/86 guy does.  The same as a 80/80/80 guy does with high potential and good WE. 

They all end up the same player regardless.  Now the 80/80/80 guy is going to max out at a 93/93/93 after 4 years..... but the 90/90/90 guy with high potential could end up closer to the 100's.... and the average potential 90/90/90 still is stuck at 92/92/92....   More variation that way...

I'm kind of confusing myself with all of these numbers, but I hope my point is being made.  I don't want to raise the ceiling to 100 and be able to recruit guys at 99... The pool can stay the same, just raise the potential ceiling.

Hey "Beautiful Mind", stick to drinking.

8/15/2012 4:19 PM
I already have, if you couldn't tell.
8/15/2012 4:20 PM
Posted by polabonez on 8/15/2012 4:17:00 PM (view original):
Posted by moranis on 8/15/2012 3:01:00 PM (view original):
Posted by polabonez on 8/15/2012 2:33:00 PM (view original):
100% agree with all norberts thoughts.  Also agree that ATH could be eliminated without any problem as all it does is cause confusion.  Although, also agree that because of the ratings ceilings at D1A that something has to be a deciding factor.  So many of the top teams are similar talentwise with 90/90 core guys that the tiebreaker isn't a bad idea.

If you get rid of ATH and there is no "tiebreaker", I would suggest raising the rating ceilings of cores.... so you can only recruit 90/90/90 guys still, but similar to the lower levels, the ones who can be developed more turn into 96 type guys and the stubborn, lazy ***** stick in the 91 area... This creates more of a talent gap at D1A.  This also solves the problem of the 3 yard runs every down... since everyone was so similar.

It was much easier to stop at lower levels, contrary to popular belief, because of the talent differences that could be achieved.
Frankly they need to do a large scale revamp of hte ratings across the board.  The users are correct that say Speed and Strength should be the same no matter the position.  If the guy is a 90, then he should be a 90 no matter his position. 

If that isn't realistic, then they should at least have realistic distributions in the stats.  QB is about the only position where the ratings make sense i.e. very few 90 ratings.  The Andrew Lucks' of the world should be very rare and they are in this game at his position, but ten running backs seems to have Dickerson's speed and elusiveness coupled with the strength of a guy like Brandon Jacobs.  Totally unrealistic.  There should hardly be any 90 speed running backs and those guys should have much smaller strength, technique, etc.  There should only be 1 or 2 players at each position that have HOF ratings and I'm not just talking about freshman, I mean in the game as a whole (per world).
I'm not sure I understand the difference.  I think I agree with you, but basically if I understand right -

You are saying lower the ratings of the recruits in the pool.

I am saying raise the ceiling at which the recruits can become.

Correct?  If so it's the same thing...    I didn't spend a whole lot of time recruiting with my last team, but I do remember there only being a couple of 90/90/90 RB (Just to use as an example) in the world.

The problem is.... those 90/90/90 RB end up 93/93/93 with high potential or 92/92/92 with average potential.  The same as a 86/86/86 guy does.  The same as a 80/80/80 guy does with high potential and good WE. 

They all end up the same player regardless.  Now the 80/80/80 guy is going to max out at a 93/93/93 after 4 years..... but the 90/90/90 guy with high potential could end up closer to the 100's.... and the average potential 90/90/90 still is stuck at 92/92/92....   More variation that way...

I'm kind of confusing myself with all of these numbers, but I hope my point is being made.  I don't want to raise the ceiling to 100 and be able to recruit guys at 99... The pool can stay the same, just raise the potential ceiling.
They aren't necessarily the same thing.

My issue there are way to many players that are 93/93/93 (or whatever).  There should be a handful of those guys in the entire World at any class level.  The way the game is set up now there are 35 HOFers playing in DIA every single year and that just isn't reality.  There should be 1 or 2 of those type players.  The 50th pick in the draft should be way worse than the 1st pick in the draft, and they just aren't now.  Raising the maximum, might correct that, but it might not.  What would correct it is altering how guys start, how they improve, etc.  Frankly a lot of the physical ratings shouldn't change nearly as much as the technical ones.  Sure guys get stronger, faster, etc., but their rate of improvement in game instinct, technique, etc. is generally much greater. 
8/15/2012 4:48 PM
Posted by polabonez on 8/15/2012 2:33:00 PM (view original):
100% agree with all norberts thoughts.  Also agree that ATH could be eliminated without any problem as all it does is cause confusion.  Although, also agree that because of the ratings ceilings at D1A that something has to be a deciding factor.  So many of the top teams are similar talentwise with 90/90 core guys that the tiebreaker isn't a bad idea.

If you get rid of ATH and there is no "tiebreaker", I would suggest raising the rating ceilings of cores.... so you can only recruit 90/90/90 guys still, but similar to the lower levels, the ones who can be developed more turn into 96 type guys and the stubborn, lazy ***** stick in the 91 area... This creates more of a talent gap at D1A.  This also solves the problem of the 3 yard runs every down... since everyone was so similar.

It was much easier to stop at lower levels, contrary to popular belief, because of the talent differences that could be achieved.
we could use GI and TECH as the "tie breaker" in these type of situations,  and possibly even formation practice.  If a linbacker knows the "called defensive play" better than the RB knows his "offensive play"  then with GI and TECH one would in most cases come out on top
8/15/2012 6:06 PM
I like the tiebreaker idea for ATH.  I've always thought that for something like the OLine:

GI was knowing what to do (modifier)
TECH was how well they could do it (modifier)
BLK was actually doing it (takes on GI and TECH mods, maybe SPD mod too)
then the DLine would try to break through with their STR if block was made
OLine STR was resisting that break (both sides take on TECH and ATH mods) 

Here ATH would be a small factor in the engine that may tilt the odds in the OLine's or DLine's favor, but wasn't a heavy influence on every single step of the calculation.  The key thing is that BLK and STR are still the core attributes for OLine.  Everything else is a tiny modifier to push the matchup odds one way or another.  I guess Form IQ and experience get sprinkled in somewhere too.

The world's strongest man could be a terrible blocker, and a 5th grader may know what do to but not have the physical skills to pull off being more than a speedbump.  I can see where a lot of things need to be factored in, but how much?  I do not envy your job Norbert!
8/15/2012 9:50 PM
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Norbert, help on your interpretation of "ATH" Topic

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