Posted by govolswoo on 12/30/2011 12:00:00 PM (view original):
re-reading this, are we saying that all player attributes go into a pool and a collective team rating comes out the other side? some sort of positional and proximity weighted average i assume?
say that if i have one blazing fast WR but 3 other so-so ones, my shotgun average will be dragged down? so far i have been thinking of things as one-on-one matchups. like if my fast WR is +15 speed over his fastest DB then I would assume he would be open all day, advantage me. the QB just keeps exploiting the matchup.
but whats really going on it that on average (for lack of a better word, might not be a true average) his DB corps is faster than my collective WR corps so advantage him?
If I read what norbet said correctly ... it is going to be the players in the GRID that is being looked at who are going to be averaged.
Here is a basic grid picture of 4-3 vs I-Formation:
Here is a basic representation of that grid.
P Q R S T
K L M N O
F G H I J
A B C D E
The OL is in "F - J" ... the DL is in "K - O", etc.
So, the run play #1 starts in C
, moves to G
then to K
for an outside run ... and run play #2 starts in C
, moves to H
and then M
for an inside run. (Just 2 examples).
I think what norbert is saying is that for play #1, the first decision point is in Grid C
... and there is some subset of players in Grid C
based on some calculations (maybe all DLs and All LBs on Defense and the OL, TE, FB, HB on Offense). The runner is stopped or not. If not stopped, the play then moves to Grid G
and there is a different subset of players in that grid for the next decision point (Maybe this time it is the RS, RDE, RDT, ROLB, ILB on defense and the FB,TE, LT, LG, C on Offense that are averaged then). If he is not stopped then, it moves on to a decision point in Grid K
and in that one, the averages are TE, FB on offense and RS, RCB, ROLB on defense.
Does that make sense?