Posted by airraiddevil on 2/21/2013 2:08:00 PM (view original):
Makes things easier recruiting and redshirting wise. I have 3 teams / all elites. When it was part of the game it forced me to have more QB's and RB's on my roster than I wanted to. So yes, it hurts Elites most, but also forces them to gobble up more QB's and RB's in protection of an early departure.
Simple tweaks. Increase the weight of promised playing time/FR starts and add/increase players quitting or leaving early because of no playing time. GD has enough ridiculous features (Marquette football, Notre Dame Box, screwy conferences). Having no players declare early for the draft and no significant injuries is something that can be fixed and incorporated into the game. Having both in play would add to the strategy.
Actually, the more I write this, how friggin stupid is a football simulation where you don't see players suffer injuries that causes them to miss games or the whole season? And why in the hell would they shut off that function? At least in GD 1, you could have up to---I think---three guys out at once.
To sum up, in GD, somone can recruit the #1 QB in the nation to DePaul, redshirt him, run up ridiculous passing stats, and he'll stay on campus for five years as an unpaid student athlete passing up the riches of the NFL and he'll NEVER miss a collegiate game because of injury or misconduct.
I know the stated focus is the engine but, c'mon, fix some of this s#it. Doesn't seem that difficult.