I could not disagree more with the bad #3 With the show recs button lineup need only be adjusted, and once you set the player roles, it auto adjusts them for you. the formations are my favorite part of the new engine. I actually have control over what offense I run outside of being saddled with cookie cutter formations I am forced into. If all five teams are under one ID, I'd say the new engine made it easier to control multiple teams.
Combining the player settings and depth charts would be fine, but you'd also have to have the fatigue settings on there as well, and for those who choose advanced depth charts this would be a very clunky screen that likely would mean a very long screen there so I'm pretty sure that was the intent of breaking it up. I don't think two seasons is enough for you to really know the impact of the gameplanning aspects. By season 3 I plan to have a complete array of point and click options for my gameplan. Working on the ones that apply to my team currently while slowly building up my playbook. Can't stress how much I like that.
The super backs are a problem, but I don't think its a problem with the engine anymore but a problem with the initial RB creation. I don't see those super backs existing when we are working with all recruited players. I, of course, am no fan of how passing is being done right now, but it is still not even testable and not to be used in evaluations yet.
I'll probably come back with what I see as + - on it.