Posted by jaxbaker on 1/11/2014 11:46:00 AM (view original):
The only thing I know is in V2 I rarely if ever lost to a team I should beat.I personally have been upset more in V3 in 2 seasons then 15 seasons in V2.I think the problem at D1 and D1AA definitely needs to change and quickly too.They need to calculate raw numbers diffently because they way they do it now sucks ***.To lose games at the higher levels because of luck or a bad game lol is complete crap.
This is true. My 13-0 #4 ranked D1AA team just got simmed today in the conference championship game.
Now, keep in mind....I'm intentionally trying to drive the wishbone to success, so I don't want to hear any bs from those that think I should have used different gameplans, etc.... I had already beaten this team once this season, although it was a close game from the stats perspective. My team has STRUGGLED to beat most of the SIM teams that I've played this season. I knew that I was lucky to have won probably 5 of those 13 games and that, eventually, my luck would run out.
The point: talent matchups don't mean a pinch of crap at D1AA, IN MY OPINION.
Part of me is the competitor that says I can fix it and make the wishbone work, or, I'll switch up the formations and do something different in order to win and not have the SIM problem. The other part of me says that the engine is all jacked up and I should just reduce to one team (from two) until it gets some needed improvements. As it is now, the way the interface is set up, I can't create enough gameplans to run two different types of teams under the same ID anyway (which is STUPID).