Posted by idkc_geez on 11/25/2013 4:06:00 PM (view original):
Im only in my 3rd GD season but these are already a few things I would suggest. Please read and tell me what you think
- A coach ratings system. Each coach will have rating categories.
- There could be a rating for each position, so QB, LB etc and the higher your rating in each area the more your player will improve and get a small boost in a game.
- A charisma rating. The higher the rating in this area, the better you will be at convincing a recruit to come to your school, and of the rating is high enough, the easier it will be to pull down a DII or DIAA recruit that you normally wouldnt be able to.
- A scouting rating, obviously the higher the rating, the easier it is to scout players and also scout teams.
- Each coach would start out with a limited number of points to put into whichever ratings they like and you will receive more points for achievements such as have a winning season, win the conference, get a job at DII, Have 50 Career wins and so on..I think this will make the game interesting by making people decide if they want to be good at developing players or if they want to sign better players but not see as much developement.
2. Expand Rosters/ Realistic Scholorships
- Ok D1A is allowed to have 85 scholorships in real life. DIAA is allowed 63 but the scholorships can be broken up. DII is allowed 36 and the scholorships can also be broken up. I just think that would make they game a whole lot more interesting by deciding which players your going to offer a full scholorship and which ones your going to give a partial scholorship. And also just being able to maintain a larger roster.
3. Injuries/Bad Kids
- If the roster were to be expanded(see #2) then I think these could be an awesome addition. Make injuries more common, some injuries might force a kid out for the game, some a half, some for a season. Also implement a GPA that players have to maintain or else they will be suspended. Then add player personalities to wear some kids might be trouble makers and start fights, or they give the coach attitude or something of that nature. Then you the coach will have to decide what you want to do: suspend the player or let it slide by. Other members on the team could be affected by those decisions like having your star running back with an attitude problem and your new freshman running sees the star not being punished and so he begins to act out, or maybe his work ethic drops. There are so many possibilities.
4. Redshirting
- With expanded rosters, make it so you can redshirt as many players as you want, but only if the player agrees. Inform the player in the recruiting process that you intend to redshirt him and lower level recruits will generally be ok with it but higher rated recuits wont. Also if there are more injuries (see# 3) then medical redshirting could come into play more.
5. Transfers
- Make kids transfering a part of the game, some kids will transfer because they want more playing time, other because they want to be closer to home, others because they want to play for a succesful program. Make tranfering from DIA to DIAA or DII possible. Also implement the madantory year wait if a player transfers from one DIA school to another DIA school, or DII school to DII school, etc
6. Diamond in the Rough
- Have there be some players that, for instance, are a pretty average DII you scout and appears to have average potential and suddenly the kid turns out to be an amazing player with all american type ratings by his senior year. Just throw some random guys every once in a while that dont really look like much to the naked eye but they just randomly improve to be excellent players. Or get a kid that looks to be a career backup and never really get much playing time but he suddenly becomes a solid player for you by his junior/senior year.
7. More plays/formations/styles
- So much is happening in college lately with teams running hurry up offenses and running a play every 12 or so seconds, to the option, to just smashmouth football. WE just need to have more options to taylor gameplans to the types of teams we have, or want to have.
8. Ability to hire defensive/offensive coordinators.
- Be able to hire coordinators, maybe if you have good charisma (see# 1) you can sway a decent coordinator to your school, or maybe you have had a few succesful defensive teams and that is enough to convince a good defensive coordinator to come to your school. The coordinators will be able to affect player developement, some areas of recruiting, and scouting. The coordinators could aslo have rating similar to what head coaches have.
9. Cross Division Competition
- Be able to schedule games such as a DIII team against a DII team. I think this could be beneficial by strengthening a lower divisions schedule but also ammounting to a win the majority of the time for the higher divisions team. I still trying to figure out more of an incentive to encourage this cross division competition.
10. Too many games
- Make a regular season schedule 11 or 12 games simply just to be more realistic. Also not all conferences play a conference championship game.
11. Accurate Team Placement
- It truly pains me to see North Dakota State, North Dakota, Southdakota State etc, still in DII on this game. They all play in DIAA now and im sure there are many other similar cases of teams not in the right division, so i would like to see a new world that is accurate to the modern day landscape of college football. Also I personally could care less about every conference having the same number of teams and all that crap. I just want an accurate representation of college football.
12. Accurate Positions
- Its been made a step closer with 3.0 but why not go the extra mile and simply recruit players as a Fullback, or a Outside Linbacker, or a Strong Safety
13. Postion Changes
- I feel like I should be able to switch players positions without such extreme rating hits, I want to bee able to switch my running to DB and not have his tackling go from 27 to 5 or whatever. If his tackling is 27 it should be 27 period. Or maybe i want to switch an offensive lineman to be my blocking TE and not have his speed go from 22 down to 7. His speed is 22 and i simply just dont see the logic in dropping it down to 7 or whatever the case may be.
Well thats all i got on the top of my head right now but im sure i will have more to come. BTW im also aware of the numerous grammar errors, i put them in there to keep you on your toes.
1. No. Makes good coaches better. Puts new coaches further behind the 8 ball. It will make the better teams tougher to knock off.
2. No. Adding to the roster will eliminate strategy because your 70-85th player will likely never see the field. With the current roster size , the roster makeup is part of the game strategy. Additionally, once stamina is corrected, it should mean something. Besides, the better recruiters will end up with even more of the better recruits, adding to the talent disparity.
3. Used to have more serious injuries, but only serious injuries. I agree that injuries should be part of the game. It adds to the strategy, especially with a 50 man roster size. Plus, we used to have decisions where we could kick players off the team for breaking team rules, very helpful when rebuilding.
4. Adds to startegy. Like it
5. Agreed, especially, players not getting playing time.
6. Interesting. Adding a lottery aspect may not go over well though, especially if the player turns into a stud of studs
7. Debatable. You can recruit to any style already. You can run different formations already assign carries, etc.
8. Coach hiring is the worst part of HBD. Additionally, wouldn't the better coaches have the better coordinators most often - adding to the talent disparity?
9. Used to be able to do this in exhibition games. When jconte destroyed the engine, it made these matchups result in unrealistic results. Thus, WIS blocked interdivisional matchups.
10. Schedule is fine. Conference championships are fine. Changing schedule formats, conference sizes will cause too many issues with the program, and could create schools with decided significant advantages or disadvantages due to different route to playoffs
11. Moving teams as they switch conferences, divisions causes problems with programing as they may create odd sized conferences, unbalanced schedules, etc. Additionally, I have been in conferences where a group of friends join to play in the same conference. Do you want to have one of them start over because WIS moves one of the teams? What if the team moves down to a lower division? Is that fair to the coach who would go down with them?
12. Flexibility is good. RBs should be FBs and HBs, It allows 2 different coaches to see players differently for different roles
13. Position changes used to be different. However, there were some exploitations that made decent LBs turn into stud RBs and P turn into great QBs.