Grindi I agree. Jfoot, it shouldn't matter whether or not you recruited your upperclassmen. If they're better than the other teams upperclassmen, they should win if your gameplan is correct. I lost 2 days ago in DII Romero (the only game in 2 beta seasons that I've lost to a sim team) and my team was clearly better across the board, with the only exception at TE, where the sim had a 1 point advantage. Test games had me dominating the sim, yet in the actual game, he threw all over the field on me for 330 yards, even though my D was set to 100% pass on everything except 1st and 2nd and short. It's still a work in progress, so hopefully it will get there, but you can't attribute losses to who recruited the players... Better players should win, regardless of who recruited them. There's no way my 89 SPD WR and solid DII QB with above average attributes should be shut down by 64 SPD jag DBs, regardless of whether or not a sim recruited both. And there's no way that my DBs (my slowest starting DB was faster than all but one of his WR's) with solid TKL and TECH should have been manhandled for 330 yards when I'm pretty much set up for all pass... Have to disagree about juniors and seniors. One of the big pushes in getting a new sim engine was to make talent matter. Talent is talent, regardless of who recruited it, and right now, that's still out of whack.
And no, I'm not saying talent should just arbitrarily win, but it should NOT get dominated, especailly when gameplanned properly.