I'm using the "Advanced" interface, so all of what I'm saying here should be taken in that reference.
No I'm not a programmer. Since under V2, during the recruiting phase you can click on challenges and up comes exhibition and below it is non conf. So why can't they do that for depth chart and have a box come up off to the side with the different formations? This way you could set you depth chart for an formation u wanted.
You can already set depth charts for each formation. In fact you can set multiple depth charts for each formation, using custom formations and the different position roles. That may not be immediately intuitive, I'll grant you. But I think it's ultimately simpler because you set the position roles depth charts in one place, and then, if you want, you can assign the position roles to the formations instead of having to set every player at every position.
Second and I realize we have had some changes from Norbert to oriole fan, and whoever else. Find me one coach that doesn't think the double setting of ur starters is a pain in the ***. Coaches have complained about it and something that's easily correctable hasn't been fixed.
Unfortunately I don't get to set the priorities of the programmers :). But at one point you have to decide whether you want them focusing on cosmetics or the game engine. The whole point of this beta test is to get the game engine right first. I think people have lost sight of that and instead have focused on things like setting your starters or depth charts or whatever. All those things could be perfect, but if the engine can't simulate a football game properly, it's still a failure.
But it does make V3, so much better to know where my DB is or my QB does a drop back or a roll out. Still doesn't answer my original question, why would any coach want to pay to play basic and have to compete with/against those that prefer advanced? U also realize the first time a coach has built up their team and is playing basic beats a coach using advanced (if possible), the crap starts all over, the engine is broken
I can't tell if the first statement there is meant to be sarcastic or not - but I will say that improved play-by-play, if accurate, is supposed to help us understand what's going on under the hood - we'll never see the formulas used to determine results, but if we can see that most of the incompletions are due to poor throws from the QB, instead of dropped passes by the WR, we can at least intuit what things we need to look for in players. As to the rest - I don't know that the advanced version gives you THAT much more control over the game, except with putting specific players on the field in specific situations. But I'll ask this - why shouldn't a coach that is willing to put a little extra work in be rewarded?