sorry for the dupe, should have probably posted this in here.
State of Update: We didn't get the release out yesterday because a few bugs were found, sorry about that, I'm cleaning those up today and hopefully have something out tonight or tomorrow morning.
Dropping some Knowledge:
Ok, one of the things I've been working hard on is trying to make the attributes more visible and adaptable(for me). One of the tools I'm working on is to get a better feel for what attributes are used for each position. Here is a generic list of the offensive positions and what fields they currently use. (Also, I didn't add fatigue because it is a dynamic field, and these are just the static fields that are used to get ratings. ) These are in no particular order per player and obviously the way they are used depends highly on the game plan and the location of the play amongst other things. Caveat: These may change by the time the game comes out of beta.
QB - Strength, Technique, GameInstinct, Elusiveness, Athleticism
RB - GameInstinct, Elusiveness, Speed, Athleticism, Strength, Blocking, Hands
WR - Hands, Speed, Athleticism, GameInstinct, Elusiveness, Strength
TE - Blocking, Strength, Athleticism, GameInstinct, Hands
OL - Blocking, Strength, Athleticism, GameInstinct
One of the things that this allows me to do is to add different attributes to the specific situations to better evaluate the results. I'm setting up some tests to create a feel for how much tweaking these really matters. Today, I'm going to finish up the defensive stats first, and I'll try to post those on here tomorrow. Let me know if you think there is some attributes that you think should be included, or some that you can't find a reason that they are in there.