If it's OK with Len I am going to post some advice that i recently sent to a n00b who asked for some help.
Here's the question:
I noticed you were unbelievably dominant in the WIS Championship. I've always struggled with Sim Baseball leagues. What advice can you give me as far as building a team and adjusting any settings (hit-n-run, baserunning, SBs, etc). Is there any particular way you like to set your lineups/staffs?
if you asked 100 different people what the key to success is, you'd probably get at least 50 different answers. but i don't think anyone would say that the individual managerial settings are the key... that's like the proverbial lipstick on a pig.
for me the key has always been flexibility. i don't play in open leagues, only occasionally a champs league, so everything i have learned has come from themes and progressives. so i have learned to work with power, with no power, with 2-man rotations, with 6-man rotations, with good D and bad D, with too many ABs and not enough ABs. i think it helped in the WISC because my teams did well across the board... though i will admit, i got a lot of luck to do as well as i did.
flexibility helps me to do the 2 things which are most important, which are:
1. get the most for your money
2. work with the strengths you have been given
#2 comes first. you have to identify what assets you have available and try to figure out what kind of team you could build. there is always something that defines it. if you have a bunch of HR-prone pitchers then you're going for a -HR park no matter what. if you have lousy range you want a park that cuts down your XBH. if you have a bunch of singles hitters then you need good D and a pitching staff that doesn't give up too many hits. you don't have to pick the exact park first, but the idea of a kind of park helps (you may choose Wrigley or Kingdome or Tiger or AFC or Exhibition, but you know you want +HRs).
once you've identified that, you can get started. if you are building a more open-style team with few restrictions, then you need to pick a theme to build your team around. do you want to go for a HR team, an AVG team, an SB team, etc?
then you have to get the most for your money. don't spend money on excess PAs. if you have AAA, use them, and make sure you draft enough guys at 200k to send them down for AAA. if you don't then consider platooning. you have to spend 200k per roster spot no matter what. if you have no AAA and you have 8 hitters and 9 pitchers, the other 8 spots are just 1.6mil wasted. don't be afraid to use a 5-man rotation, or draft 9 useful relievers. even if you're in an OL, don't be afraid to try out different strategies than you normally use. challenge yourself.
there's a lot more out there... i learned all this from the forums, so i recommend reading through them. len just posted a list of the top 100 guys used in OLs... don't necessarily build a team with them, but try to figure out WHY they're popular.
regarding settings... guys with good SB success rates should be set to 4 or 5. guys who stink should be at 1 or maybe 2. a guy who went 12 for 15 should still be at 4 or 5, no matter what sparky thinks. a guy who went 40-for-94 should not be higher than 2 (1 would be better).
auto-rest is key... i just figured this out recently. shouldn't be the same for everyone. platooning 2 hitters? both of them should be at 97 or so. why let one guy get down to 90 before the other one starts playing? NOT platooning? then you probably want to take a guy down lower before he starts sitting. you want to get the benefit of those PAs.