All Forums > SimLeague Baseball > Critical News > 10/1/2009 Engine Update
10/1/2009 2:40 PM
We released an engine update today that includes some minor improvements:

* When a position player goes down with an injury, the manager will now use a resting player in the hierarchy at the position before being forced to use a player out of position.

* When 9th or later, 2 out, bases empty and trailing by more than 1 run, use the contact PH hierarchy instead of the power one.

* During late, lopsided games, the manager will no longer blindly pinch-hit for a relief pitcher when it makes more sense to let him hit for himself and rack up another inning or two.

* Improved the intentional walk logic so the manager looks at on-base percentage instead of OPS when it's the 9th or later and runners in scoring position.

* Improved pinch hitting logic. If the pitcher is due up in the inning and there is only one position player available on the bench, don't use him to pinch-hit for a position player. Keep him on the bench so he can pinch-hit for the pitcher.

* The manager will no longer bring in a defensive replacement or player for rest at catcher when it's in the 7th or later and the starting pitcher has a no-hitter going.

The need for these changes were all brought to our attention via support tickets so thanks to those who helped point these out.
All Forums > SimLeague Baseball > Critical News > 10/1/2009 Engine Update

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