Recruiting, should "considering credit" be upped? Topic

Posted by Iguana1 on 10/29/2011 12:45:00 PM (view original):
I'm not sure how much the early credit is worth but I suggested this awhile back.

All recruiting effort within the first 24 hours counts the same.  Then have the recruiting effort bring diminished returns for each cycle until signings begin.  I'd suggest the % drop be larger at D1 where the prestige gap appears to play a larger part in recruiting.

For instance, the first 24 hours or 8-9 cycles would all result in the same effort.  A $1000 spent in cycle 1 results in the same effort as $1000 spent during cycle 8.

Then possibly the D1 results drop 3% the next cycle, 4% the cycle after that,... 5%, 6% all the way to a drop of 10% the cycle before signings.

the following table is meant to show the resulting recruiting effort  for $1000 spent for each cycle after the first 24 hours.
  11 pm 2 am 5 am 8 am 11 am 2 pm 5 pm 8 pm
D1 % drop 3% 4% 5% 6% 7% 8% 9% 10%
$ return 970 931 885 832 773 711 647 583
                 
D2 % drop 1.5% 2.0% 2.5% 3.0% 3.5% 4.0% 4.5% 5.0%
$ return 985 965 941 913 881 846 808 767
                 
D3 % drop .75% 1.00% 1.25% 1.50% 1.75% 2.00% 2.25% 2.50%
$ return 993 983 970 956 939 920 900 877


a D1 team investing $10,000 in a recruit in the early cycles would result in a team with equal prestige/equal distance needing to spend over $17,000 to match the early recruiting effort if their only effort was put in during the final cycle before signings.

Of course at D1 that $7000 or 70% disadvantage could easily be offset by prestige or distance.



very much like this idea!
12/20/2014 5:39 AM
As it gets close to signing, up the chance that the recruit will rejects any given recruitment effort if it considering one, and only one, team?

Leave the possibility of doing it, adds an element of risk that you might either spend the money to no effect, or if you get the money back, lose the action for the cycle?
12/20/2014 6:21 AM
Also, on broken promises, I'd just say have loyalty impacted by broken promises, and in turn loyalty is a multiplier effect on the efficacy of promises. If you break promises, your loyalty goes down and your promises become less effective. If you keep promises, your loyalty goes up and they become more effective.
12/20/2014 6:24 AM
Posted by zorzii on 10/12/2014 2:51:00 PM (view original):
I like the current system. But when you consider DIII, poaching is really annoying and it happens all the time. When you are about to sign your players, they get poached and you end up with no money to go after new recruits. It needs to be adressed, if not in DII and DI, but in DIII, it can destroy teams because of the lack of money teams get.

Second, I think it's time guaranteed starter gives teams a lot more upside. And make sure that promise can't be broken... A player in D1 would often prefer to play a role on a mid-market than sit on the bench all year or be redshirted on a top market. In the NCAA, it happens all the time. It's not fixed in our game which gives too much credit to major markets.

No offense but that's your own damn fault, not the system......figuring out how much to spend and how much to save to protect is the fun part for me.
12/20/2014 11:41 AM
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Recruiting, should "considering credit" be upped? Topic

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