All Forums > Gridiron Dynasty Football > Gridiron Dynasty > Important: Griefing is not allowed
2/9/2012 10:30 AM
@topoftheworl - as the others have responded, you are fine.  If you are going after recruits for your team, you have nothing to worry about.
2/9/2012 11:26 PM
wow, didn't know this had a name.
i knew some coaches did this and at times bragged about doing this. but it always seemed kinda foolish to do.
why recruit someone you have no intention to sign? no matter how you slice it it's wasted money.

though i'm sure some coaches would argue that weakening an opponent by messing up their class is as viable a strategy as waiting til the last cycle to get on a recruit and create a advantage where you have none before.
2/10/2012 3:13 AM
"Griefing" is a term from the 80s film, "Crash The Party" starring Chase Cross.  It means a low-level ****-block (i.e., when a stud male screws up his own night for kicks just to screw with his less than beautiful friend---or enemy---when he's trying to bang some random fat chick.)  My recollection is that when it happens to one guy, he says, "Good grief, Charlie Brown"---hence the term "griefing." 
2/10/2012 7:55 AM
Posted by potter444 on 2/10/2012 3:13:00 AM (view original):
"Griefing" is a term from the 80s film, "Crash The Party" starring Chase Cross.  It means a low-level ****-block (i.e., when a stud male screws up his own night for kicks just to screw with his less than beautiful friend---or enemy---when he's trying to bang some random fat chick.)  My recollection is that when it happens to one guy, he says, "Good grief, Charlie Brown"---hence the term "griefing." 
LOL, that's some funny $hit!  Is that true?  Is that movie worth watching?

2/10/2012 9:42 AM
It sounds like there are exactly two people who saw this movie.  Norbert, who used the term, and Potter444 who knew what it meant and where it came from.

LOL  :)  

I think that maybe it should be required watching for all GD coaches now.  Part of the introductory training.  :)
2/10/2012 10:11 AM
At the lower levels it is easy to spend $400 on a promised Fr. start and 75% playtime a few times and wreck someone's recruiting class. It costs a lot to overcome that impact without using the same promises. I still like the promises because it allows a low prestige team a shot at some recruits at the edge of their vision, but you can easily create false battles since the opposition has no idea if you really are after a guy or if you are just draining him. I think the 25% retention of unused funds may also lead to this. Why no hurt a regional opponent if you are going to lose most of the money anyway? Not sure a quick fix exists.
2/10/2012 11:53 AM
not sure it's from the movie. i googled it and almost fell over laughing when it pulled up this Wiki: Griefing
i couldn't contain myself when i saw this quote
"Griefers may lack social skills. They fail to adjust to social norms, and do not take criticism well. They may think it is funny to get a reaction from other people."

2/10/2012 12:19 PM
Posted by redwolf95 on 2/10/2012 10:11:00 AM (view original):
At the lower levels it is easy to spend $400 on a promised Fr. start and 75% playtime a few times and wreck someone's recruiting class. It costs a lot to overcome that impact without using the same promises. I still like the promises because it allows a low prestige team a shot at some recruits at the edge of their vision, but you can easily create false battles since the opposition has no idea if you really are after a guy or if you are just draining him. I think the 25% retention of unused funds may also lead to this. Why no hurt a regional opponent if you are going to lose most of the money anyway? Not sure a quick fix exists.
I think there are ways to fix it. Comparing my experiences at D1AA, DII and DIII I would say that hiding all recruits from vision to start with, except maybe those in your 180 radius (more realistic). Limit Sims to 360 radius for recruits. (I mean, my Nichols team in MA was surrounded by recruits wanting to go to Whitworth in WA - not realistic). Then you could scout some or all recruits in an area (rather than just one) rather than being able to see the whole country (again, more realistic). Then eliminating the ability to see who else is recruiting a certain player (would a recruit always tell you who you are up against?) would keep an element of risk in certain negotiations. Make the letters/response from recruits more of an accurate indicator of how you stack up - kind of like the potentials from scouting or responses to scholarships on signing day. Plus I think you can change or limit the campus visits so we don't send 15 to one recruit (again, not realsitic). I'm sure we can figure out some ways to keep recruiting fun and eliminate this type of intimidation.
2/10/2012 12:51 PM
2/10/2012 12:59 PM
It's not a new term.  Maybe you guys don't have much experience playing multiplayer games.  At least, not competitively.  MMORPGs have been using the "griefing"/"griefer" terms for at least 10 years.  I think it actually came from the multiplayer FPS world before that.

Newbs!
2/10/2012 1:20 PM

Nerd. 

2/10/2012 2:09 PM
well excuse us for not being so nerdish to play World Of Warcraft. i swear you MMORPG's mothers are crazy. 
2/10/2012 3:15 PM (edited)
Posted by 0bigzeke0 on 2/10/2012 12:19:00 PM (view original):
Posted by redwolf95 on 2/10/2012 10:11:00 AM (view original):
At the lower levels it is easy to spend $400 on a promised Fr. start and 75% playtime a few times and wreck someone's recruiting class. It costs a lot to overcome that impact without using the same promises. I still like the promises because it allows a low prestige team a shot at some recruits at the edge of their vision, but you can easily create false battles since the opposition has no idea if you really are after a guy or if you are just draining him. I think the 25% retention of unused funds may also lead to this. Why no hurt a regional opponent if you are going to lose most of the money anyway? Not sure a quick fix exists.
I think there are ways to fix it. Comparing my experiences at D1AA, DII and DIII I would say that hiding all recruits from vision to start with, except maybe those in your 180 radius (more realistic). Limit Sims to 360 radius for recruits. (I mean, my Nichols team in MA was surrounded by recruits wanting to go to Whitworth in WA - not realistic). Then you could scout some or all recruits in an area (rather than just one) rather than being able to see the whole country (again, more realistic). Then eliminating the ability to see who else is recruiting a certain player (would a recruit always tell you who you are up against?) would keep an element of risk in certain negotiations. Make the letters/response from recruits more of an accurate indicator of how you stack up - kind of like the potentials from scouting or responses to scholarships on signing day. Plus I think you can change or limit the campus visits so we don't send 15 to one recruit (again, not realsitic). I'm sure we can figure out some ways to keep recruiting fun and eliminate this type of intimidation.
I for one don't like the idea of not being able to see who you are recruiting against. If the recruit is considering you among others, you should know who you are going against.While the recruit might not always tell you who is recruiting him, if you look at Rivals, just about any high school player shows who is recruiting and who has even offered him a scholarship.
2/10/2012 3:58 PM
Yes, griefing is an online term used in multiplayer games.  Okay, so now the secret is out. I'm a nerd. 
2/10/2012 4:29 PM
Posted by norbert on 2/10/2012 3:58:00 PM (view original):
Yes, griefing is an online term used in multiplayer games.  Okay, so now the secret is out. I'm a nerd. 
that was never a secret. programmer = Nerd. that's like a mathematician trying to ride a Harley Davidson and act like Hugh Hefner 
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