grindi
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Posted by steelerstime on 8/22/2012 2:30:00 PM (view original):
Recruiting now is so easy it's a joke.
First time I played in Heisman-less than 1/3 of the teams were sims. So most of the battling was against real owners. Now the situation is reversed with at least 2/3 being sims.
First time (S4 or something like that), the team had about 5 wins in 3 seasons. This time (starting S61 or S61) I wanted a rebuild and took over a team that had been run by a sim for a while. The recruiting (without using any recruiting tools) is just to easy. If someone is having problems-then they need to changeup what they are doing.
One thing I noticed people do-is go way outside their area. To me that is a recipe for disaster. You go outside your area into someone elses area-your just begging to be slapped. Not to mention the amount of extra $ money spent if it's against a sim.
400 miles is a long way for me to go. Probably one reason I see more SIMs on recruits than some. Again you all think I personally have an issue in regards to my teams. I do not. I can only speak of what I see and what results some things have. I do not want or need advice on recruiting. When I do I ask people who actually know what they're doing not here where most advice isn't the best. I just think that the current set up is bad for the game. We aren't getting new people even when WIS gives seasons away. I think this has something to do with it. Since DIII is the entry level, why not make SIMs ridiculously easy to bounce there? Make playing them an easy win for a beginner. Then a little harder at DII, and more so at DIAA. At DIA I think they should be toughened up. Maybe give them the same budget as the humans. Have them game plan better. I thought the whole idea of 4 Divisions was to make each more challenging. Most of the time at DIA there is no challenge playing a SIM. I have no problem seeing each step a little more challenging. It would not bother me if at DIA a SIM won an NC every now and then. Rarer at DIAA, Still rarer at DII and never at DIII.