9/6/2012 9:45 AM

Why can't we set individual base stealing so that players with speedcan be as agressive as we see fit, like in SimLeague..Also in budget,why can't we use the $16 million we can go up or down in the four scouting categories any way we want.So if you raise one of them $10 million you would only have $6 million for the other three.It would help new owners taking over a franchise left in shambles to start rebuilding faster. 

9/6/2012 10:21 AM
For the base stealing question, you can refer to this thread:

http://www.whatifsports.com/forums/Posts.aspx?topicID=433762&page=1

As for your second question, about budgets, here's part of the problem with that:

Year one: you decide to go with an advanced scouting budget of 18m to see pretty accurate projected ratings.  You cut and paste projected ratings of all the players in the world into a spreadsheet (takes around 45 minutes to do).  The next season, your bring your ADV down to $2m and use that $16m elsewhere.  Now you still have the benefit of $18m ADV (via the spreadsheet) without spending the money, and can probably run that way for a couple of seasons before biting the bullet and doing it again.
9/10/2012 8:25 AM
I do think new owners should be allowed to set the budgets where they want, but the movement limitation should stay after that...or give them the choice of starting where the prior owner was or the 10-10-10...

Why? Well, it takes time in the majors to build an organization...you can't go from no scouts, bird dogs, etc. to a top-notch staff in a single off season. 

Terms of Use Customer Support Privacy Statement

Popular on WhatIfSports site: Baseball Simulation | College Basketball Game | College Football Game | Online Baseball Game | Hockey Simulation | NFL Picks | College Football Picks | Sports Games

© 1999-2014 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.