The suggestions forum seems to have died a quiet death, so I'm putting these here in the hope they get seen.
This list of suggestions/improvements is intended to be one with which everyone can agree, so you won't see me mention the need to get rid of FCP as a base D or my desperate desire to be able to play a zone box-and-1 with a designated defender. I say that not to stifle discussion of the suggestions below, but instead to try and keep any discussion on these simple suggestions, in the hope seble can actually implement them in the near future. If you agree with one or all of them (or think they need tweaking), please comment (even if only to say "+1") so seble can get a sense of whether these suggestions would be widely welcomed.
1) Film Study. To my knowledge, the general idea of Film Study was introduced over two years ago by Rails in this thread. Essentially, Film Study would be an additional category in the individual improvement plans (like study hall or conditioning) but instead of helping a player's GPA or a particular rating, minutes allocated to Film Study would help develop a player's IQ. Ideally, there could be a FSO (for offense) and a FSD (for defense) category. While I do not do any programming, I believe this could be implemented without much trouble, given the currently variable rates at which players learn offensive and defensive sets.
The benefits are numerous: for transfers who played a different O/D at their prior school, coaches would have the opportunity to allocate minutes to Film Study (at the expense of something else) in order to get transfers up to speed more quickly. Similarly, if you have a freshman to whom you have promised minutes, the coach would have the opportunity to devote additional minutes early in the season to Film Study to get the freshman to a passable IQ more quickly. Very often, particularly with a RS season, players will hit their maxes in all of their cores (and sometimes all of their ratings), without reaching A+ in IQ. Currently, minutes are often dumped into Conditioning or Study Hall, so you end up with players who do nothing but run laps and study, neither of which (in some instances) helps them on the court. With Film Study, those players would still be doing something useful.
The drawbacks are limited: you would add a small additional amount of complexity to the game, but even brand new owners should be able to grasp the concept, particularly since it has a well-established real-world parallel.
2) Notes. Notes already exist in other WhatIfSports dynasty games. Essentially, there is a tab created on a player profile that allows you to type in your own notes on a player. This has been suggested many times over the years, and on at least one occasion - two years ago - seble has indicated that he would "put it on the list" of coming improvements. Unfortunately, it has yet to happen, and I fear the list has been lost.
3) When game is out of reach, give more time to underclassmen. Under the team game plan, we currently have the option to play backups when the game is out of reach. Unfortunately, the utility of this is limited for those of us who use promises or who would prefer to give younger players starts to help boost WE. A check box allowing more time to underclassmen in blowouts would allow coaches the opportunity to maximize player development of young scholarship players, regardless of whether they were starters or backups on the depth chart. If you didn't want the younger players playing more in blowouts, you could leave the box unchecked and/or (in the case of walk-ons) leave them off the depth chart entirely. You could also just have it apply to scholarship players, so if you had a walk-on on the depth chart for emergency purposes, he still wouldn't be impacted by this setting in blowouts.