All Forums > Hoops Dynasty Basketball > Hoops Dynasty > Player distribution help
2/11/2013 9:05 PM
I am really confused by distribution, I read aejones guide and this is the only part that I didn't understand, could someone please help?
These are my recruits
Jr SG Damon Mayer 37 56 15 27 9 20 55 52 44 50 83 56 504 60 Catholic
Fr PG James Finke 29 70 1 23 1 11 45 56 46 29 82 87 480 180 Catholic
Fr C Sam Young 40 10 58 38 62 47 18 15 11 45 59 58 461 1440 Catholic
Fr PG Chris Garland 31 57 1 29 1 31 40 37 20 72 79 61 459 480 Catholic

And here are my players
Name Yr. Pos. A SPD REB DE BLK LP PE BH P WE ST DU FT TOT
Ted Brown Sr. PG 40 73 16 23 9 16 37 48 48 66 91 28 B+ 495
Thomas Sant Sr. SF 18 55 59 16 47 17 35 39 46 22 72 83 C 509
Henry Stringer Sr. SF 28 37 26 22 11 40 57 43 49 57 73 99 C 542
Christopher Uresti Sr. SF 39 45 56 60 45 87 58 36 46 83 100 71 B- 726
Garrett Renfroe Sr. PF 25 61 47 25 43 73 36 41 38 79 77 91 B 636
Ronald Florence Sr. C 32 33 85 33 63 56 2 14 35 78 82 84 C 597
Joseph Hicks Sr. C 38 23 86 53 78 21 20 35 28 51 78 52 C- 563
Alan Wester Sr. C 20 26 96 18 91 77 12 12 22 36 69 40 C 519
Averages - - 30 44 59 31 48 48 32 34 39 59 80 68 C+ 573
2/12/2013 6:58 AM
there's so much more involved in distro than just their ratings.  your offensive scheme plays a huge role, but generally speaking, I generally value ATH the most.  A guy with 99 ATH, 1 PER, 1 LP, will still be a big offensive weapon as he will probably draw a lot of fouls (especially if he has a lot of SPD from the guard position)
2/12/2013 10:31 AM
i Run a triangle
2/12/2013 10:57 AM
This is how I think of distro.....


I put guys in one of the following categories:

1.  Guys I want to shoot
2. Guys that don't suck at putting the ball in the basket
3. Guys that suck but can score if no one is covering them
4. Guys I don't want touching the ball


I usually have 1 or 2 guys in the first category, I usually assign them a 10 DISTRO.
I usually  have 2 or 3 guys in the second category, they are 5's.
I can have anywhere from 3-7 guys in the third category, they are 1's.
Most Freshman and still developing sophomres are in the 4th category, they become 0's.

I play with the ratios so that each guy in the 1st category  is taking about  30% of the shots.  If I have only one main scorer, it's usually in the upper 30's.  If I have 2 or more they are usually in the upper 20's.






2/12/2013 11:08 AM
Player Pos Health MPG PPG APG FG% Off% Play Dist.
1 PG 100 25.6 22.7 4.1 47.2 25.6
1 SG 100 22.2 17.4 2.7 55.9 21.7
2 PG 100 19.4 12.7 2.8 47.2 17.2
started as a 2 moving up to a 1 C 100 19.9 8.7 1.2 57.1 11.0
2 PF 100 18.8 5.1 0.7 55.2 6.7
3 PG 100 23.2 3.2 1.5 41.8 5.2
strated as a 3 moving up to a 2 C 100 15.8 3.5 0.5 54.1 4.6
4 SG 100 13.6 2.4 2.4 60.6 2.8
4 C 100 19.6 2.1 1.6 59.4 2.4
4 PG 100 16.0 2.0 1.5 63.6 2.0
4 C 100 6.4 0.3 0.0 33.3 0.5
2/12/2013 11:24 AM (edited)
someone posted a simplified view that was pretty similar in effect to my system, that i thought was a VERY nice way of describing a highly effective distro strategy (relative to the pool of distro strategies, which, on the whole, are not very good). OP - just a comment, distro is definitely the hardest thing to get down of setting your team up, and i encourage you to continue to build your understanding over many years, not to try to find a system that is "good enough" and sticking with that.

anyway, the guy im talking about said, i set my distro for each player, to the # of shots i want them to take in a game. i like that model - its easy to understand, and its more effective than the hundreds of tiered or otherwise simplified systems people use. its a bit simplified, and of course it wont actually line up exactly with shots, as players will turn the ball over, and get fouled/take FTs, instead of shooting - but thats still a possession.

what distribution really means is, if you look at the 5 guys on the floor, each one is going to try to get the ratio of possessions equal to the ratio of their distro to the sum of the 5 players' distro.

example: pg - 5 distro, sg 12, sf 10, pf 5, c 8. total - 50
the pg is going to get roughly 10% of the possessions, the sg roughly 24%, the sf roughly 20%, the pf roughly 10%, and the center, roughly 16%. over a long enough sample size, those numbers will get close - but keep in mind the engine is compensating based on things like, what is the defense running, +/- setting, who is defending who... nobody knows exactly what all the engine compensates for, but its stuff like that. also, note that distro does not govern things like quick putbacks on offensive rebounds, its really about who gets the green light when you are in the half court running the offense, if you will.

anyway, when you are done setting your distro, you should be able to look at it and go (using the same example), do i really want my sg taking about 2.5 shots for every 1 the pg takes? if yes, then thats good. if not, back to work! i think the # of shots you want a guy to take gets you most of the way there. usually my step 1 is to set individual distro with NO consideration for team or situation. then, i make adjustments for those things - for example, if im light on 3 point shooting, and have one single great 3 point shooter, they get bumped up, to protect me from heavy - settings. 

because the distro system works off ratios, and its rare to have a bunch of players the same effectiveness on offense, where you really want some guys taking more, some less, i can't get behind any tiered system - not that they are all terrible, its just basically guaranteed to be sub-optimal in every case. also, i strongly recommend you DONT have your distro sum to 100, that presents a nasty overhead any time you tweak anything. my best guy on normal teams is in the 12-14 range, and then everyone else falls somewhere lower than that. that gives you a low enough total not to be worried about hitting 100, with big enough numbers to fine tune relationships between players. 

hope that helps!
2/12/2013 12:31 PM
Whatever system you use,  I think it is important to monitor it during the season.  

If you pay close attention you can figure out:

1. Who is an efficient scorer
2. What makes an efficient scorer

There are always outside factors the affect performance but if you pay attention to it you'll get a feel for how scoring works and who is good at it.
2/12/2013 7:22 PM (edited)
I make a lot of adjustments per game for distribution and I do it based on 4 things.

1.  My offensive ratings.  A player would normally get a base distro of somewhere between 2 and 9 based on this.

2.  My match ups against the team I am playing and the defensive rating of their players and who they will be guarding, compared to the offensive rating of my players ... this will make an adjustment to the base score above ... a plus or minus.

3.  The type of defensive set the team plays ... if they play man to man, no adjustment other than #2 ... if they play 2-3, then a slight minus SF and Bigs, a slight plus for Guards ... the opposite for 3-2.  If they press, guys with better BH get a plus and guys with lower BH get a minus.

4.  Shooting percentages ... if someone is shooting > 55% from 2 point shots, or > 45% from 3pt shots .. they get a plus .. if they are shooting > 60% (2pt) or 50% (3pt) they get a bigger plus.

When all of that is combined, I look at it and make my own manual adjustments (for example, if a guy who has only taken 5 shots all season has hit 4 of them, I don't give him the percentage plus ... and I don't really start looking at stat pluses or minuses until conference play starts.

In the end, most of the time the recommendations fall somewhere between 1 and 15 for each player and total between 60 and 70 for the whole team (by design).

My teams do not have that many big time scorers, but I usually am very close to the conference lead in 2pt and 3pt percentages as a team.
2/12/2013 10:29 PM
This is how I would likely start out with your team:

Depth Chart:
PG - Mayer, Finke, Stringer, Garland
SG -  Brown, Finke, Stringer, Garland
SF - Uresti, Renfroe, Stringer, Sant
PF - Hicks, Florence, Renfroe, Young
C -  Wester, Florence, Renfroe, Young

Player - Distro (3pt)
Mayer - 5  (0)
Brown - 5  (-2)
Uresti - 10  (0)
Hicks - 3  (-2)
Wester - 5  (-2)
Finke - 1  (-1)
Garland - 1  (-1)
Stringer - 5  (0)
Renfroe - 8  (-2)
Florence - 3  (-2)
Sant - 1  (-2)
Young - 1  (-2)
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