Sorry slid64er, but that's BS. I use the test game feature no less than 100 times a day and find things that work unequivocally in test games, but in real games fail miserably. I never put anything in MY gameplan unless I'm confident in it's success, but that's not happening consistently enough with the test game feature. I get something worked out for a heavy pass offense in the test game scenario that works consistently (say, 16 out of 20 games) and install it, then come halftime of the actual game, my qb is 3 of 15 passing for 27 yards. If you trust the test games 100%, good for you. For me, both games I've lost so far this season were to sims that I completely crushed regularly in test games and lost to, quite soundly in one case, in the actual games.
But to govolswoo's point, I'd heard that at the beginning of season 1, vision was all equal for everyone. Have we had any confirmation that vision has even been turned on on for the Beta period? Personally, I feel the problem is still in the passing game settings and maybe not so much the vision. I have a pretty solid QB (68 GI, 53 Tech, 53 STR) and WR's with 89 and 76 SPD and 76 and 67 ELU (albeit, average hands), and I feel with those attributes and a pretty good O line that's only given up 11 sacks in 17 games so far, I should be tearing up the passing game... but I'm not. My RB, however, is averaging roughly 225 ypg. I don't know, but I'm leaning toward the passing game still needing tweeks, though it does seem to have improved a bit over the past few days.
Since recruiting seems to be the topic there, Norbert, is there any way to streamline the recruiting period down to maybe 3 or 4 days instead of 7 for the Beta? Just seems like wasted time for Beta testing, since I'm sure the majority of us are pretty much locked and loaded after the first couple signing cycles.