My two cents:
You drafted a malone team!
Everything in order EXCEPT:
Turnovers and fouls.
Boerwinkle and Webber are great, but for limited minute players they are foul monsters.
Let's get deeper into the numbers though. Look at the value of the possessions. You made 1.044 points per possession (not counting FT's), but your opposition is making 1.031. You are ahead by 1.2 points per possession. Now adding 185 TO's more than your opposition means you are giving 2.25 possessions up per game. This is an extra 2.32 ppg which puts you down 1.1 ppg, and again this doesn't even touch the free throw problem.
Hindsight being 20/20 what can we say from the draft to see where this was going...Too many drafted fouls. Williams, Tinsley, Ray, Rondo, Boerwinkle, and Tarpley were going to be a goon squad, and they were. The fouls per 36 minutes were going to be maximized by the high volume free throw shooters other teams had. Any player averaging more than eight FT attempts per game were going to kill you, and that list reads like a who's who of this league. The quick and dirty list is:
Important things to notice here as I based this on guys with more than 650 ftas. These are just 25 guys. This isn't the entire list, and I did omit guys like Iverson, Tiny Archibald, West, Hondo, Baylor, Hayes, and others that are rarely used. You likely faced one or sometimes two of these guys every game, and they literally KILLED you, and not to be to brash, but you got raped by the bigs on this list since your bigs where just clubbing people right and left. The other thing is that none of those 25 are on your team. You lost 4.94 points at the line. Now you are down 6 ppg. Your advantage in rebounding, which could easily be predicted, really trimmed this a lot, but losing the possession battle on TO's and Fouls was painful.
I know this was more than my two cents, but while I was gone i did two things...rediscovered my love of the NBA, and created a new stat. The new stat allows me to see the game from a different perspective, and understand exactly what one point in a game means and the variables that go into making that occur.