My apologies about not contributing to the forums more often. Right now I'm sort of dissecting what is currently there and reevaluating based on necessity. For the first few weeks I launched into this code base and started tweaking the numbers and helping out where I could as I picked it up. Now I'm in process of reorganizing the inputs to allow us to more thoroughly unit tests certain aspects of the game. I know this doesn't sound romantic at this point, but I assure that as I better organize the information it will be much easier to tweak the numbers to the good combination of lifelike and requested. This has left me working long hours of coding and testing. I'm not trying to neglect the forums and as I get to the point where more of this stuff is easy to change you I'll ping the forums much more often.
cebrake, rest assured that v3 isn't the issue. the changes that I have made to make the game look like it has "backed up" are not a function of the engine and are merely a tweak of the inputs used. I have heard that things are too conservative, and I'm working on making the matchups more believable as I go.
As for time frame, I'm hoping to use this Season to test the combinations and make sure that everything is tweaked in a way that will work best. As we go I'll be shedding a little more light on how the calculations are done and how the inputs are used. After this season, we are looking to have one more season to get everything squared away and add the injuries, penalties, etc back in. That's our goal for now (subject to change) but after that season is when we'll be making a decision on how to roll out the beta.
You guys have been very helpful, and I hope you'll stick with us through this season and next to help us attain the perfect combinations