"Bad coaches like the random part of the game to help them out"
Sorry, slid64er. I didn't buy this back then when v2.0 came out, and I'm not buying it now, either. Please, give it a rest. If I remember right, according to you experts, good coaches weren't supposed to be able to win consistently with a random engine. Didn't quite work out that way, did it? Most of the top coaches now were top coaches with the old engine.
That said, there were a lot of things about 1.0 that were superior, namely the ability to see what you were doing wrong so you could correct it (causality?), the situational depth charting (line changes), and the increased emphasis on stamina. All of these would be great to have re-introduced. On the other hand, 1.0 wasn't particularly realistic, which I don't miss at all. Maybe "realistic" isn't the right word anyway, because there was a time when 3 yards and a cloud of dust defined college football.
Anyway, both versions have their good points and bad points. It's a pity that 3.0 doesn't seem to be aiming in between the two.