My point is that the engine in 1.0 was geared towards running the football. As a result, the superior talent was built with a strong stable of OL/DL/RB. Back then, you only needed 6 DB's because nobody passed, and you combined your K/P. No disrespect to anyone that was successful in 1.0 running the football 90%+ of the time, as I enjoyed success doing that as well. But, it did deemphasize the need for gameplanning as I would agree that superior talent was most important.
I guess my concern is the chance that we all discover the secret to success is running a single offensive formation, which allows you to maximize formation IQ and individual attributes. Hopefully, I'm wrong and formation IQ doesn't have a significant impact on the outcome of the play. But if it does, then gameplanning isn't as important. Teams can mix up running and passing, making it impossible to gameplan against, and essentially the outcome will be based on the team with the higher formation IQ, which is built off of a single formation philosophy.
The main point I'm trying to make is that I don't want to see teams that run multiple formations be at a disadvantage versus single formation teams, In Bava, RPI and Cheyney rolled to the title with that very strategy. Clearly, they have a huge amount of talent, but I believe part of that talent is fueled by running a single formation allowing them to maximize formation IQs and individual ratings.
To be clear, I'm likely wrong, and I would be thrilled to find out I am completely wrong. Nothing would make me happier. I'm just calling this out to make sure this aspect has been given thought.