10/25/2013 8:28 PM

Like in Hoops Dynasty, do coaches pick a offense and defense and use it the whole season and recruit to that?

Or do you change game by game?
10/25/2013 8:48 PM
I would say the average is 2-3 offenses & defenses. I use the ND as my primary offense, but will switch to trips and shotgun at times, according to the situation. Being involved pretty heavily in the beta testing I can tell you that will change for some coaches. Right now a pretty small % of coaches use 1 offense and 1 defense, but that group will grow with 3.0. The reason is formation IQ will mean more, and practicing 1 formation will allow teams to grow at that 1 formation at a faster rate. IF you go that direction I would suggest trips or pro set. You can run or pass efficiantly out of either of these two formations. Good luck!
10/25/2013 9:03 PM
Posted by coach_deen on 10/25/2013 8:48:00 PM (view original):
I would say the average is 2-3 offenses & defenses. I use the ND as my primary offense, but will switch to trips and shotgun at times, according to the situation. Being involved pretty heavily in the beta testing I can tell you that will change for some coaches. Right now a pretty small % of coaches use 1 offense and 1 defense, but that group will grow with 3.0. The reason is formation IQ will mean more, and practicing 1 formation will allow teams to grow at that 1 formation at a faster rate. IF you go that direction I would suggest trips or pro set. You can run or pass efficiantly out of either of these two formations. Good luck!
Wishbone decent?
10/25/2013 9:43 PM
In the 2.0 engine, I have used the wishbone exclusively with considerable success.  In the 3.0 engine, I do not know how it will be.

Katzphang88 is another wishbone guy and he did a lot with the beta...so he might know how it will operate.
10/26/2013 1:36 AM
I tried it in the beta a little and found the running game to be too inconsisitent due to unresolved issues in how the advantages of the OL-DL played out. It would be a good experiment to complete in 3.0. I found that even in 2.0, until you built up a good OL and RB it was tough to be consistent. And in 2.0 - except for the random NC, it was tough to get past the 1st round in the playoffs at D1AA against human teams running the WB exclusively. 
10/26/2013 1:39 AM
Posted by katzphang88 on 10/26/2013 1:36:00 AM (view original):
I tried it in the beta a little and found the running game to be too inconsisitent due to unresolved issues in how the advantages of the OL-DL played out. It would be a good experiment to complete in 3.0. I found that even in 2.0, until you built up a good OL and RB it was tough to be consistent. And in 2.0 - except for the random NC, it was tough to get past the 1st round in the playoffs at D1AA against human teams running the WB exclusively. 
No bones about it.

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