Posted by ettaexpress on 2/22/2014 1:59:00 AM (view original):
Posted by dahsdebater on 2/22/2014 1:53:00 AM (view original):I've played one season with by all accounts a terrible team and the people that have actually bothered to assess my coaching performance have said that I have added value over what would have been expected from the team.
If you think we need to know about your entire life to tell that you are exhibiting symptoms of an effect that is typically used to describe individuals' perception of their abilities in a specific field, in this case the HD sim, then you really don't understand the effect at all.
So the only thing you can say about my abilities at this point is that I've demonstrated that even despite the many flaws in the sim that are practically impossible for a first coach to successfully navigate, my first year was better than average. This flies in the face of your analysis.
So either start citing some credentials, or admit your lie and that you are foisting a fraud upon all readers of this thread.
This post actually confirms literally everything I'm talking about. You start out saying that you've played one season. Then you tell us that there are "many flaws in the sim that are practically impossible for a first coach to successfully navigate." First of all, how many games do you know that are easy enough for a new user to be immediately on par with people who have been playing them for years? Some exist, but few people have heard of them, because they aren't fun. If there's no learning curve, no skill involved, what's the point? At that point it's all about validation, and most people are self-confident enough that they don't need to pay for that.
A couple of days ago you were ranting and raving about some code in the sim that kicked in to make sure you weren't going to win a game. If you have any rational sense at all I'm sure you can see how nonsensical that would be - it would be hard to program to make it look realistic, it would be pointless, a huge risk and a huge time sink with literally no benefit for the parent company. The logical reason to think you might not understand why you're losing games would be that it's your first season and you don't fully understand how the sim engine works. Apparently that thought never crossed your mind, because dozens of attempts to explain various aspects of why you did and didn't lose various games were basically dismissed out of hand as you explained to people who have been playing this game for years how they were wrong and didn't understand your team or your games nearly as well as you, the first-time player. In spite of your illogical and consistently belligerent approach to criticizing and complaining about the sim engine, you were basically spoon fed huge amounts of information that coaches spent a great deal of time learning for themselves. And you don't even know what it was, because you chose to ignore and refute it. Of course your refutations were generally wrong, since you don't understand the sim. But of course, I don't know what I'm talking about, because how could I know what you're thinking, or what you meant?
Seriously, get over yourself. There are a lot of people who are happy to criticize this game. What we don't like, as a rule, are people who don't understand it coming in and denigrating it in a way that might put off other perspective new users who might actually have the patience to learn how it works and grow to enjoy it. I'm thinking you're the kind of person who generally plays single-player games a level easier than the rest of the world would at your ability level, just to make sure you'll win every time. Unfortunately, the multiplayer world doesn't work like that. You can't guarantee you're going to win all your head-to-head Madden games. The best thing to do is try to get better, maybe figure out how to do something better than the guys you're running into. But you're effectively saying that the fact that your backup quarterback missed a throw means Madden is broken. With your team, or even any team, the perfect gameplan will sometimes go awry. In most cases you can figure out what happened. In some cases you're just left scratching your head and figuring you got horribly unlucky. But before you blast the game, you have to at least try to figure out what's going on. Your consistently illogical assumptions about what has happened in your game have been corrected for you and you ignore it, assuming you know more about how the game SHOULD work than the people who play it best. Good for you. Go make your own game that works just how you want it to. This one does not now, nor will it ever, revolved around you and your opinion of how it should be designed.