All Forums > Hoops Dynasty Basketball > Hoops Dynasty > April 24th Dev Post (Seble)
4/26/2014 10:06 AM
What concerned me was valuing ATH at only half of SPD for SGs. In my experience, it's probably about an equal relationship.
4/26/2014 10:47 AM
etta, you think dolphinsim is good...that's all I need to know about you to understand your opinion is invalid.

HD is easily the best game on any platform I play currently, and I've played non-stop since about August 2010, and without a little blip in time, that would date back to December 2009 (and that is probably fiddlesticks compared to 100+ more dudes on this site)

4/26/2014 11:20 AM
Posted by hughesjr on 4/26/2014 9:13:00 AM (view original):
Posted by ettaexpress on 4/25/2014 2:46:00 PM (view original):
I guess you would rather keep the game the way it is since you've decoded all the flaws.

Some people might rather have a better, more realistic, more playable game. 

Why do you think you have the right to deny people that? And why are you trying to actively drive me away from the site? Who the hell made you the boss of who uses the site and how much?

More haughty arrogance. And you wonder why people don't like you. 
The points in your posts might have merit, BUT, you need to express them in a way that is not so abrasive.

Why do you have to personally attack people.

I guess it is fine if you are a spoiled 12 year old ... but if you are an adult then you really need to re-evaluate how you talk to people here.

Obviously you haven't been following things. I am the one being attacked far moreso than attacking. People have flat out said they're trying to get me into trouble, other people have just said that they don't want ot hear my opinion so I should leave. 

But I'm the abrasive one? Reassess.
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4/26/2014 11:51 AM (edited)
Posted by dacj501 on 4/26/2014 9:59:00 AM (view original):
Posted by hughesjr on 4/26/2014 9:22:00 AM (view original):
The roles thing is a way to prioritize certain settings for a given position.

I do this inside a spreadsheet for all my teams.

In order to use it for recruiting, it needs to take into account potential ... to use it for actual players, it does not necessarily need to take into account potential.

For example, I have these factors that I currently use for ratings:

Position A SPD REB DE BLK LP PE BH P WE ST DU FT Off_IQ Def_IQ TOT-R TOT
PG 0.08 0.16 0.00 0.15 0.00 0.03 0.11 0.17 0.23 0.03 0.03 0.01 0.05 0.10 0.10 1.00 1.25
SG 0.08 0.16 0.00 0.15 0.00 0.05 0.22 0.12 0.15 0.03 0.03 0.01 0.05 0.10 0.10 1.00 1.25
SF 0.17 0.09 0.07 0.15 0.05 0.10 0.10 0.10 0.10 0.03 0.03 0.01 0.05 0.10 0.10 1.00 1.25
PF 0.19 0.06 0.12 0.15 0.10 0.14 0.07 0.04 0.06 0.03 0.03 0.01 0.05 0.10 0.10 1.00 1.25
C 0.21 0.03 0.17 0.15 0.12 0.17 0.02 0.02 0.04 0.03 0.03 0.01 0.05 0.10 0.10 1.00 1.25

I am not saying that my ratings are the best or anything like that .. I am saying I use role ratings to help me decide who is best to play, etc


riddle me this - what are your ratings for the value of each category based upon? How much suboptimalization might there be in the final PRR rating formula if each core category were under or over valued by as little as 5%? I'm not a stats geek, so I don't know, but my WAG is it is not insignificant. 

by this I mean that like any other computer program, GIGO. If your values are not very close to the actual weights used by the engine your displayed PRR values would have virtually no bearing to performance or winning (well, no positive bearing) - or am I way off base on this?

If I sounded like a dick pretend I didn't - not my intent.
My factors are basically based on trial and error ... I am certainly not claiming that they are optimized.  In fact, discussion could change my mind :)

The basic concept is that the factors from A to DU add up to 1.00 (or 100% as it were).  The other factors (FT, Off_IQ, Def_IQ) add up to .25 or an additional 25%. I based the numeric score for those letter grades on this chart:

Letter Grade Numerical Equivalent
A+ 97
A 95
A- 92
B+ 87
B 85
B- 82
C+ 77
C 75
C- 72
D+ 67
D 65
D- 62
F 57

I use similar equations for recruiting via yatzr's recruiting tool ... which also takes into account potential.  My Formulas for that are:

PG:
min((A+A_P),100)*0.08+min((SPD+SPD_P),100)*0.16+min((REB+REB_P),100)*0+min((DE+DE_P),100)*0.15+min((BLK+BLK_P),100)*0+min((LP+LP_P),100)*0.03+min((PE+PE_P),100)*0.11+min((BH+BH_P),100)*0.17+min((P+P_P),100)*0.23+WE*0.03+min((ST+ST_P),100)*0.03+min((DU+DU_P),100)*0.01

SG:
min((A+A_P),100)*0.08+min((SPD+SPD_P),100)*0.16+min((REB+REB_P),100)*0+min((DE+DE_P),100)*0.15+min((BLK+BLK_P),100)*0+min((LP+LP_P),100)*0.05+min((PE+PE_P),100)*0.22+min((BH+BH_P),100)*0.12+min((P+P_P),100)*0.15+WE*0.03+min((ST+ST_P),100)*0.03+min((DU+DU_P),100)*0.01

SF:
min((A+A_P),100)*0.17+min((SPD+SPD_P),100)*0.09+min((REB+REB_P),100)*0.07+min((DE+DE_P),100)*0.15+min((BLK+BLK_P),100)*0.05+min((LP+LP_P),100)*0.10+min((PE+PE_P),100)*0.10+min((BH+BH_P),100)*0.10+min((P+P_P),100)*0.10+WE*0.03+min((ST+ST_P),100)*0.03+min((DU+DU_P),100)*0.01

PF:
min((A+A_P),100)*0.19+min((SPD+SPD_P),100)*0.06+min((REB+REB_P),100)*0.12+min((DE+DE_P),100)*0.15+min((BLK+BLK_P),100)*0.10+min((LP+LP_P),100)*0.14+min((PE+PE_P),100)*0.07+min((BH+BH_P),100)*0.04+min((P+P_P),100)*0.06+WE*0.03+min((ST+ST_P),100)*0.03+min((DU+DU_P),100)*0.01

C:
min((A+A_P),100)*0.21+min((SPD+SPD_P),100)*0.03+min((REB+REB_P),100)*0.17+min((DE+DE_P),100)*0.15+min((BLK+BLK_P),100)*0.12+min((LP+LP_P),100)*0.17+min((PE+PE_P),100)*0.02+min((BH+BH_P),100)*0.02+min((P+P_P),100)*0.04+WE*0.03+min((ST+ST_P),100)*0.03+min((DU+DU_P),100)*0.01

(Note:  I use 0, 10, 25 for low, average, high for potential for recruiting in the yatzr tool)

Again, it is not necessarily about my numbers ... its about a system that allows you to compare one player to another, based on what one feels is important to each position. 

Recruiting needs to take into account potential and in my case it does not take into account FT or IQ's.  One could actually look at FT percentage and factor that in .. but since its not in the yatzr recruiting tool, I don't do it.


Anyone wanting to understand the yatzr tool, here is the link to the thread.
4/26/2014 11:53 AM
Posted by ettaexpress on 4/26/2014 11:23:00 AM (view original):
Posted by colonels19 on 4/26/2014 10:47:00 AM (view original):
etta, you think dolphinsim is good...that's all I need to know about you to understand your opinion is invalid.

HD is easily the best game on any platform I play currently, and I've played non-stop since about August 2010, and without a little blip in time, that would date back to December 2009 (and that is probably fiddlesticks compared to 100+ more dudes on this site)

I don't know why I'm even replying to you since you're basically teh village idiot, but if I thought dolphinsim was that great, why wouldn't I still be there? Hmmm?

I do think that there are things that it does a lot better than there that would be relatively easy to make happen here. The designer over there was never that concerned with cosmetic bells and whistles and from the tenor of the conversation here, it seems like that's what a lot of you are interested in rather than really ripping into the sim and making it what it should be.

So small wonder you wouldn't like dolphinsim. It's not Nickelodeon enough for you.
You just don't understand greatness when you encounter it, and nobody can help you with that.  How many times did you threaten to quit HD?  I mean do us all a favor and GFY...go roll your dice and get Wilt Chamberlain 150 pts v. North Carolina...
4/26/2014 11:58 AM
Oh, and if my numbers are way off, then sure it would have no impact (or certainly not a good) impact on winning.

Different coaches would need to use their experience of the game to decide what attributes impact which positions in what way.  I am not claiming any inside knowledge of the game engine ... just showing what I have to open up the discussion.

4/26/2014 12:20 PM
Posted by ettaexpress on 4/26/2014 11:20:00 AM (view original):
Posted by hughesjr on 4/26/2014 9:13:00 AM (view original):
Posted by ettaexpress on 4/25/2014 2:46:00 PM (view original):
I guess you would rather keep the game the way it is since you've decoded all the flaws.

Some people might rather have a better, more realistic, more playable game. 

Why do you think you have the right to deny people that? And why are you trying to actively drive me away from the site? Who the hell made you the boss of who uses the site and how much?

More haughty arrogance. And you wonder why people don't like you. 
The points in your posts might have merit, BUT, you need to express them in a way that is not so abrasive.

Why do you have to personally attack people.

I guess it is fine if you are a spoiled 12 year old ... but if you are an adult then you really need to re-evaluate how you talk to people here.

Obviously you haven't been following things. I am the one being attacked far moreso than attacking. People have flat out said they're trying to get me into trouble, other people have just said that they don't want ot hear my opinion so I should leave. 

But I'm the abrasive one? Reassess.
Does our transportation system only consist of one way streets? I think there are roads that go two ways, but I could be wrong.
This post has a rating of , which is below the default threshold.
This post has a rating of , which is below the default threshold.
4/26/2014 3:38 PM
Posted by hughesjr on 4/26/2014 9:22:00 AM (view original):
The roles thing is a way to prioritize certain settings for a given position.

I do this inside a spreadsheet for all my teams.

In order to use it for recruiting, it needs to take into account potential ... to use it for actual players, it does not necessarily need to take into account potential.

For example, I have these factors that I currently use for ratings:

Position A SPD REB DE BLK LP PE BH P WE ST DU FT Off_IQ Def_IQ TOT-R TOT
PG 0.08 0.16 0.00 0.15 0.00 0.03 0.11 0.17 0.23 0.03 0.03 0.01 0.05 0.10 0.10 1.00 1.25
SG 0.08 0.16 0.00 0.15 0.00 0.05 0.22 0.12 0.15 0.03 0.03 0.01 0.05 0.10 0.10 1.00 1.25
SF 0.17 0.09 0.07 0.15 0.05 0.10 0.10 0.10 0.10 0.03 0.03 0.01 0.05 0.10 0.10 1.00 1.25
PF 0.19 0.06 0.12 0.15 0.10 0.14 0.07 0.04 0.06 0.03 0.03 0.01 0.05 0.10 0.10 1.00 1.25
C 0.21 0.03 0.17 0.15 0.12 0.17 0.02 0.02 0.04 0.03 0.03 0.01 0.05 0.10 0.10 1.00 1.25

I am not saying that my ratings are the best or anything like that .. I am saying I use role ratings to help me decide who is best to play, etc


hughes, I know what you are saying - I even use your formulas in yatzr's tool as one point of reference, I am just thinking that even small variances between whatever numbers one uses (yours or numbers they deduce on their own) it seems to me that there are so many variables involved and being off even a small amount will lead to results that are not in line with reality, and it would be almost impossible i think to get it close enough to true to be accurate, which sort of makes the whole tool just another guessing game, but one that some less experienced coaches especially, might overvalue as an influence in their decisions. 
4/26/2014 3:49 PM
Posted by ettaexpress on 4/26/2014 2:39:00 PM (view original):
And I get screwed on pretty much every battle left. Would have been nice if there had been equal information and accurate information available on the site. Completely ridiculous that a player is reliant on information from other players to learn the game, because then you end up with just what happened...someone doesn't know what they're talking about and gives bad information.

Because all the veterans here present as if they have correct information and are gods of the sim, why would someone think that they were flat out wrong? It's unacceptable that this is the current system, rather than having a comprehensive how-to so that everyone has access to the same information.

Should be fun to see how just how much 2 players can do haha. Maybe if I have another class like this one, by late next year the team will be half decent, or maybe I'll just move to D-I after this year now that I've gotten better information.
lets just stop fighting and instead celebrate how awesome it is that the twins and everyone else came back for kentucky :)
4/26/2014 3:57 PM
Posted by gillispie1 on 4/26/2014 3:49:00 PM (view original):
Posted by ettaexpress on 4/26/2014 2:39:00 PM (view original):
And I get screwed on pretty much every battle left. Would have been nice if there had been equal information and accurate information available on the site. Completely ridiculous that a player is reliant on information from other players to learn the game, because then you end up with just what happened...someone doesn't know what they're talking about and gives bad information.

Because all the veterans here present as if they have correct information and are gods of the sim, why would someone think that they were flat out wrong? It's unacceptable that this is the current system, rather than having a comprehensive how-to so that everyone has access to the same information.

Should be fun to see how just how much 2 players can do haha. Maybe if I have another class like this one, by late next year the team will be half decent, or maybe I'll just move to D-I after this year now that I've gotten better information.
lets just stop fighting and instead celebrate how awesome it is that the twins and everyone else came back for kentucky :)
if those are my only two options I'd have to vote to keep fighting and tell UK to pound rocks. 
4/26/2014 5:34 PM
Posted by ettaexpress on 4/26/2014 2:39:00 PM (view original):
And I get screwed on pretty much every battle left. Would have been nice if there had been equal information and accurate information available on the site. Completely ridiculous that a player is reliant on information from other players to learn the game, because then you end up with just what happened...someone doesn't know what they're talking about and gives bad information.

Because all the veterans here present as if they have correct information and are gods of the sim, why would someone think that they were flat out wrong? It's unacceptable that this is the current system, rather than having a comprehensive how-to so that everyone has access to the same information.

Should be fun to see how just how much 2 players can do haha. Maybe if I have another class like this one, by late next year the team will be half decent, or maybe I'll just move to D-I after this year now that I've gotten better information.
You'll have to prove yourself a bit at D2 before you're allowed to move up. It's not automatic, like going D3 to D2.
4/26/2014 9:41 PM
Posted by ettaexpress on 4/26/2014 2:39:00 PM (view original):
And I get screwed on pretty much every battle left. Would have been nice if there had been equal information and accurate information available on the site. Completely ridiculous that a player is reliant on information from other players to learn the game, because then you end up with just what happened...someone doesn't know what they're talking about and gives bad information.

Because all the veterans here present as if they have correct information and are gods of the sim, why would someone think that they were flat out wrong? It's unacceptable that this is the current system, rather than having a comprehensive how-to so that everyone has access to the same information.

Should be fun to see how just how much 2 players can do haha. Maybe if I have another class like this one, by late next year the team will be half decent, or maybe I'll just move to D-I after this year now that I've gotten better information.
there are extensive discussions of how the game works - prepared by WIS and by participants.  See the relevant forum threads

What do you mean that you got screwed in every battle - do you think the results did not reflect the effort, prestige, distance, etc of the teams?  or do you just mean that you got beat?

asking questions in the forums is also a useful approach - although to get useful answers it helps not to attack and belittle those who attempt in good faith to provide answers.  Give sincere asking of "how to" questions a try, you might learn things - or maybe not.

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