The following is the transcript of a ticket I submitted and the direct response to that ticket by the site admins. I want to start by thanking the site admin for taking the time to make such a thorough and thoughtful reply to the ticket. I was already aware that seble had seen the thread before I sent the ticket, and was only trying to further pass along the outcome of the poll(s). With that being said, I also want to point out that the admin who took the time to write this much appreciated response didn't pen his or her name on it, so there is no way to tell who's voice it is.
I recently created a thread in the main HD forum which polls users about what changes to the current HD landscape would most improve their HD experience. I feel the poll(s) is both large in scope yet detailed enough to be practical in it's interpretation (and hopefully implementation as well). There has already been well over 100 individual users that have participated by voting.
I'm aware that seble and the HD admins have been interested in making improvements to HD as of late, so I figured it couldn't hurt to pass along this pertinent information. The title of the thread is "long overdue...user polls", here is the link:
Hi Nathan. I have looked at the results of your polls. Thanks for putting that together and getting some feedback. Right now we're trying to knock out some smaller, less time-consuming changes.
I can give some feedback on your suggested items:
Decrease performance disparities that are based on seniority, ex. Fr. v Sr. or under v upper classmen
* There's no inherent advantages based on experience, but older players have had longer to improve and gain IQ
Offensive tempos should equally affect both teams' player fatigue
* Tempo does affect both teams' fatigue, but you have to keep in mind that it's the overall tempo of the game, not just the tempo set by one team. For example, if one team is running up-tempo but the other is slow-down, then the overall effect is in the middle. If both teams are running up-tempo, that's when you'll see a major fatigue impact.
Eliminate halftime "feedback" used by the engine
* I'm not sure what's meant by this one.
Allow end-of-game substitution plans, ex, FT shooters, defenders, etc.
* This is something that we've thought about in the past, but it could get pretty complex pretty quickly on the user settings end. I'm assuming as a coach you'd want specific control over when to use each plan, and when you think about all the scenarios, it becomes hard to boil that down into manageable settings.
Ability to designate defensive match-ups with man-to-man
* This is definitely on our list, but again it requires thought to keep the settings manageable. The end result may be something similar to SimLeague Basketball, where you can't specifically set Player A to guard Player B, but you can specify which positions each of your players are allowed to guard, and the engine will do the actual matching up.
Improve the ways fouls are determined and assessed to individual players
* This is a little vague. Is there a specific scenario or type of player you're talking about?
Remove fullcourt press and fastbreak as individual sets, should work on a scale like tempo or positioning
* This is another one that's definitely on the list, but will require quite a bit of time for testing.
Make current offenses more unique and/or different from the other sets
* This would be interesting to me, but would probably require quite a bit of work on the engine, and I'm not sure the end result would be worth the effort.
Increases chances of offensive of offensive fouls for teams running uptempo
* Not sure I see the reasoning behind this one, but if there's data to back this up I'm open to incorporating it.
A few follow-up thoughts and comments. Firstly, I will be responding to some of the questions/points in the admins reply and I will pass those along to the user community as they become available. Secondly, by far the most eye opening part of admins statements, in my humble opinion is that there is "no inherent advantages based on experience".