bbunch - yeah it's just DIII. The weights for the Starr Positions become increasingly inaccurate at those levels so I settled for DIII alone for now. Thanks for the compliment :)
trail - Durability has in extremely small affect on a player rating, a small fraction of the other ratings. If I took it out of the formula, no one would notice (but I would rather have a player with 99 DUR than 1 DUR) and so it does play a role in the score- even if a very small one.
I'd be interested in hearing if others feel the same about the IQs being too heavily rated. I thought the same a few weeks ago and had decreased their effect. I was thinking I liked how they affect the scores at this point, but definitely could be wrong. Thanks for bringing that to my attention.
trail what offensive and defensive sets do you run? The coaches I speak to (and myself included) have the tendency to feel shot blocking does not play a giant role in the game. I think of it as an extension to the DEF rating but not needed to have a great defender. I don't know if I can call myself a veteran coach yet- I personally would have a difficult time choosing between player A and B in your examples above. If I had to choose, I would choose Player A for my team in both scenarios. At the center position, PAS and BH are not as important. At every position, ATH and DEF are extremely important. SPD is weighted very high for guards and high for SF as well, but less at PF and not much at the C position. The DEF rating on its own is weighted exactly the same across every position. Of course, there are other ratings which are weighted differently that also play into defense. When you say shot blocking is not weighted heavily enough, are you referring to the guard and SF positions? Or do you feel they are not weighted high enough for big men either?
Scoring is one of the more complicated weights. For one, it weights higher and higher as players approach the 100 mark (not by a lot but =SE feels it should be more important to have a 100 PER 0 LP player than a 50/50 player). Next, =SE decides (based on the ratings) where the player is likely to take shots and diminishes the other scoring rating. If the two scores are comparable, it uses yet another weight. So basically if you have a 100 LP, 50 PER player (at any position) it will weight the LP and then weight the PER at a far lesser value. You probably know that a high perimeter rating will increase an inside scorer's ability to score, even if he still only shoots inside the arc... and vice-versa. WIS says it gives the player a broader range from where he can shoot the ball. Every position is weighted the same except the SG position, which is weighted more heavily. I hope I have addressed all of your points. I will keep all of them in mind, thanks :)