Team Offense Ideas? Topic

Posted by npb7768 on 4/12/2015 11:22:00 AM (view original):
Posted by hughesjr on 4/12/2015 7:01:00 AM (view original):
Here is what I would do for a depth chart with your team:

PG:  Scott, Beyer, <blank>, Thompson
SG:  Jury, Beyer, Thompson, <blank>
SF:  Chaney, Thompson, Novello, Leo
PF:  Sprouse, Novello, Russell, Young
C :  Marks, Novello, <blank>, Russell

And I would likely be using distros like this (based on attributes and results to this point in the season):

Scott:  11
Jury:  7
Chaney:  6
Sprouse:  6
Marks:  5

Beyer:  10
Thompson:  4
Leo:  0
Russell:  3 (maybe 4 or 5, he is shooting well and has a B- in OIQ, but he is a FR).  I would also not let his PER drop.
Novello:  8

Young:  0

I would set Jury at -1 for 3pt .. and I would have tried both Scott and Thompson at -1 for 3pt .. and based on how they have done, maybe shifted them back to -2.  Everyone else on the team would be at -2 for 3pt.

For tempo, would not run uptempo .. I would run Normal and shift to Slowdown for games I did not think I could win.

NOTE:  Just based on attributes and not performance, I see your top scoring options as Beyer, Scott, Jury, Marks, Chaney, Thompson .. in that order.

Hi hughes,
Not disagreeing, just trying to learn...

Sprouse seems like he should be weak on offense, with LP 17, PER 10, and BH 1.
Chaney and Marks have great ATH and good LP.
Your distro recommendation has Sprouse getting the same touches as Chaney and Marks though.
I was wondering about your thought process there?

I don't have a ton of experience but I would tend to go:
Marks 16,
Chaney 16,
Scott 14,
Beyer 14,
Jury 10.
Then the rest in low single digits.
Sprouse would be set at distro 1, and his job would be to get offensive rebound putbacks and table scraps, the team's junkyard dog.
:o)
Novello would be a 2 at highest, and i would nickname him Wilbert "Father Guido Sarducci" Novello..
Sprouse has 78 ATH (better than both Marks and Chaney), and he is currently shooting 55% for the season.  Based only on his ATH, OID, LP, PER I would have him at 4 or 5 .. but with the 54% shooting, I would move him to 6.  Marks would be a 7 just based on Attributes .. but he is shooting 45% from the field, so I would move him to 5. Chaney is shooting 44%, so I would also have him 6 .. he would be higher (8 or 9) if he was not turning it over so much and shooting a higher percent from the field.  Novello seems to make Free Throws for a big and he seems to get to the line.  So, that is what I would do. 

Some coaches do not make adjustments based on performance .. and I usually don't either until the middle of conference play, when there are some actual games played .. maybe around 18th-20th of the season I would do what I said above .. but before that Sprouse would likely be 4, Novello 4. Marks 8, Chanely 7 or 8.

Now, I am not claiming to be an excellent game planner or anything of the sort .. just saying what I would do.  Should be taken with a grain of salt.

4/12/2015 11:18 PM


This is what I use to calculate an Offensive rating .. I take the highest of the 7 as a player's Off Rating. 

Based on the Below chart, here is what Scott and Beyer would rate on OFF for me:

  SpeedPE LP Balanced PE SlasherPE SlasherLP SlasherATH
Scott 68 56 61 61 62 61 64
Beyer 64 43 55 57 65 61 70


Offensive Types ATH SPD LP PE BH IQ Total
LP 0.30 0.05 0.45 0.05 0.05 0.10 1.00
Balanced 0.20 0.10 0.20 0.20 0.20 0.10 1.00
PE 0.12 0.10 0.05 0.43 0.20 0.10 1.00
SlasherPE 0.30 0.08 0.05 0.17 0.30 0.10 1.00
SlasherLP 0.30 0.06 0.18 0.06 0.30 0.10 1.00
SlasherATH 0.38 0.08 0.03 0.03 0.38 0.10 1.00
SpeedPE 0.08 0.27 0.05 0.25 0.25 0.10 1.00
4/12/2015 11:28 PM
This is amazing hughes, and very much appreciated.
Thanks for your help.
npb.
4/12/2015 11:33 PM (edited)
Posted by npb7768 on 4/12/2015 11:33:00 PM (view original):
This is amazing hughes, and very much appreciated.
Thanks for your help.
npb.
BTW, I am not saying my methodology is correct .. just that I have one
4/12/2015 11:37 PM
Posted by hughesjr on 4/12/2015 11:28:00 PM (view original):


This is what I use to calculate an Offensive rating .. I take the highest of the 7 as a player's Off Rating. 

Based on the Below chart, here is what Scott and Beyer would rate on OFF for me:

  SpeedPE LP Balanced PE SlasherPE SlasherLP SlasherATH
Scott 68 56 61 61 62 61 64
Beyer 64 43 55 57 65 61 70


Offensive Types ATH SPD LP PE BH IQ Total
LP 0.30 0.05 0.45 0.05 0.05 0.10 1.00
Balanced 0.20 0.10 0.20 0.20 0.20 0.10 1.00
PE 0.12 0.10 0.05 0.43 0.20 0.10 1.00
SlasherPE 0.30 0.08 0.05 0.17 0.30 0.10 1.00
SlasherLP 0.30 0.06 0.18 0.06 0.30 0.10 1.00
SlasherATH 0.38 0.08 0.03 0.03 0.38 0.10 1.00
SpeedPE 0.08 0.27 0.05 0.25 0.25 0.10 1.00
So how did you calculate it?

Like for LP
.3*ath + .05*spd +.45*lp + .05*Per + .05*bh + .1*IQ=

?
4/13/2015 12:14 AM
Worked decent in a game I would've I would've expected to win either way(I probably won by a bigger margin due to thee changes. I did shoot 49% Chaney only had 3 TO's  Beyer was 1/4 but got 11 FTA and made 6.  Real test is upcoming with #1 CNU as my opponent.
4/13/2015 3:05 AM
Posted by hughesjr on 4/12/2015 11:28:00 PM (view original):


This is what I use to calculate an Offensive rating .. I take the highest of the 7 as a player's Off Rating. 

Based on the Below chart, here is what Scott and Beyer would rate on OFF for me:

  SpeedPE LP Balanced PE SlasherPE SlasherLP SlasherATH
Scott 68 56 61 61 62 61 64
Beyer 64 43 55 57 65 61 70


Offensive Types ATH SPD LP PE BH IQ Total
LP 0.30 0.05 0.45 0.05 0.05 0.10 1.00
Balanced 0.20 0.10 0.20 0.20 0.20 0.10 1.00
PE 0.12 0.10 0.05 0.43 0.20 0.10 1.00
SlasherPE 0.30 0.08 0.05 0.17 0.30 0.10 1.00
SlasherLP 0.30 0.06 0.18 0.06 0.30 0.10 1.00
SlasherATH 0.38 0.08 0.03 0.03 0.38 0.10 1.00
SpeedPE 0.08 0.27 0.05 0.25 0.25 0.10 1.00
Just out of curiosity Hughes, how did you settle on these final variables?
4/13/2015 4:56 AM
One thing to remember gentlemen is not to make the game any more difficult than it needs to be.  You want a "veteran" coach to give you some inside info?  Here it comes, pay very close attention now, this is good stuff that I'm about to tell you.  Ready?  You give more distro to your better players.  Voila!!  You're now a successful HD coach.  Fellas, a lot of the time that's what it boils down to, something as simple as that.  Some people may think I'm being sarcastic, nope far from it.

It's exceedingly rare that you'll find the perfect player in D2 or D3.  You can look for them and you might sign a really, really great program-changer, but for the most part, recruit solidly, use common sense, and you'll do just fine.  Far too often I see coaches giving advice that makes me just shake my head in disbelief.  For example, a player doesn't have to be 80+ Per to let him shoot from deep.  Very often I'll set my guards three point settings at 0 even if their Per rating is in the high 40's or low 50's.  I almost "never" set that at a +2 either.  Setting it at 0 will have your guy taking plenty of threes, especially if he doesn't have any low post skills to boot.  My low post guys are almost always at a -2, even if they have decent perimeter ratings.  I don't need bigs chucking up threes, that's what my guards and small forwards are for.  Another one that kills me is hearing that coaches have passed up a stud PG because his BH/Pass ratings weren't projected to be in the mid 80's or some other nonsense.  I've done just fine at the D2 level with guys playing the point who had BH/Pass ratings in the low to mid 60's.  Hell, even the 50's in a pinch.  You take the best players you can get and you make them work, easy and simple as that.

This game isn't checkers, but it ain't rocket science either.  Best players, more distro.  Common sense.  Wash, rinse, repeat.  Win.

By the way, none of that is or was meant to be directed at anyone specifically.  I can see how someone might think I was taking a shot at Hughes, but that certainly wasn't my intention.  Hughes is a fine coach in his own right and has different ways of analyzing players and settings than I do.  To each their own.  I just feel that, in general, far too many people tend to over think this game.

4/13/2015 5:18 AM (edited)
Posted by hughesjr on 4/12/2015 11:28:00 PM (view original):


This is what I use to calculate an Offensive rating .. I take the highest of the 7 as a player's Off Rating. 

Based on the Below chart, here is what Scott and Beyer would rate on OFF for me:

  SpeedPE LP Balanced PE SlasherPE SlasherLP SlasherATH
Scott 68 56 61 61 62 61 64
Beyer 64 43 55 57 65 61 70


Offensive Types ATH SPD LP PE BH IQ Total
LP 0.30 0.05 0.45 0.05 0.05 0.10 1.00
Balanced 0.20 0.10 0.20 0.20 0.20 0.10 1.00
PE 0.12 0.10 0.05 0.43 0.20 0.10 1.00
SlasherPE 0.30 0.08 0.05 0.17 0.30 0.10 1.00
SlasherLP 0.30 0.06 0.18 0.06 0.30 0.10 1.00
SlasherATH 0.38 0.08 0.03 0.03 0.38 0.10 1.00
SpeedPE 0.08 0.27 0.05 0.25 0.25 0.10 1.00
So how do you "numberize" iq? Standard grade point scale?
4/13/2015 8:27 AM
Posted by emy1013 on 4/13/2015 5:18:00 AM (view original):
One thing to remember gentlemen is not to make the game any more difficult than it needs to be.  You want a "veteran" coach to give you some inside info?  Here it comes, pay very close attention now, this is good stuff that I'm about to tell you.  Ready?  You give more distro to your better players.  Voila!!  You're now a successful HD coach.  Fellas, a lot of the time that's what it boils down to, something as simple as that.  Some people may think I'm being sarcastic, nope far from it.

It's exceedingly rare that you'll find the perfect player in D2 or D3.  You can look for them and you might sign a really, really great program-changer, but for the most part, recruit solidly, use common sense, and you'll do just fine.  Far too often I see coaches giving advice that makes me just shake my head in disbelief.  For example, a player doesn't have to be 80+ Per to let him shoot from deep.  Very often I'll set my guards three point settings at 0 even if their Per rating is in the high 40's or low 50's.  I almost "never" set that at a +2 either.  Setting it at 0 will have your guy taking plenty of threes, especially if he doesn't have any low post skills to boot.  My low post guys are almost always at a -2, even if they have decent perimeter ratings.  I don't need bigs chucking up threes, that's what my guards and small forwards are for.  Another one that kills me is hearing that coaches have passed up a stud PG because his BH/Pass ratings weren't projected to be in the mid 80's or some other nonsense.  I've done just fine at the D2 level with guys playing the point who had BH/Pass ratings in the low to mid 60's.  Hell, even the 50's in a pinch.  You take the best players you can get and you make them work, easy and simple as that.

This game isn't checkers, but it ain't rocket science either.  Best players, more distro.  Common sense.  Wash, rinse, repeat.  Win.

By the way, none of that is or was meant to be directed at anyone specifically.  I can see how someone might think I was taking a shot at Hughes, but that certainly wasn't my intention.  Hughes is a fine coach in his own right and has different ways of analyzing players and settings than I do.  To each their own.  I just feel that, in general, far too many people tend to over think this game.

Right, i understand that better players should get higher distro, but many of us newbies are still trying to understand what a "better player" is. In the past i would have dismissed Sprouse as useless on offense. After reading through hughes's posts, i now see that he may have value.

There seem to be hundreds of ways to win in HD, with hundreds of variables and strategies. So it's really great when veterans like hughes and you take the time to share your HD opinions.

4/13/2015 9:23 AM
Posted by npb7768 on 4/13/2015 9:23:00 AM (view original):
Posted by emy1013 on 4/13/2015 5:18:00 AM (view original):
One thing to remember gentlemen is not to make the game any more difficult than it needs to be.  You want a "veteran" coach to give you some inside info?  Here it comes, pay very close attention now, this is good stuff that I'm about to tell you.  Ready?  You give more distro to your better players.  Voila!!  You're now a successful HD coach.  Fellas, a lot of the time that's what it boils down to, something as simple as that.  Some people may think I'm being sarcastic, nope far from it.

It's exceedingly rare that you'll find the perfect player in D2 or D3.  You can look for them and you might sign a really, really great program-changer, but for the most part, recruit solidly, use common sense, and you'll do just fine.  Far too often I see coaches giving advice that makes me just shake my head in disbelief.  For example, a player doesn't have to be 80+ Per to let him shoot from deep.  Very often I'll set my guards three point settings at 0 even if their Per rating is in the high 40's or low 50's.  I almost "never" set that at a +2 either.  Setting it at 0 will have your guy taking plenty of threes, especially if he doesn't have any low post skills to boot.  My low post guys are almost always at a -2, even if they have decent perimeter ratings.  I don't need bigs chucking up threes, that's what my guards and small forwards are for.  Another one that kills me is hearing that coaches have passed up a stud PG because his BH/Pass ratings weren't projected to be in the mid 80's or some other nonsense.  I've done just fine at the D2 level with guys playing the point who had BH/Pass ratings in the low to mid 60's.  Hell, even the 50's in a pinch.  You take the best players you can get and you make them work, easy and simple as that.

This game isn't checkers, but it ain't rocket science either.  Best players, more distro.  Common sense.  Wash, rinse, repeat.  Win.

By the way, none of that is or was meant to be directed at anyone specifically.  I can see how someone might think I was taking a shot at Hughes, but that certainly wasn't my intention.  Hughes is a fine coach in his own right and has different ways of analyzing players and settings than I do.  To each their own.  I just feel that, in general, far too many people tend to over think this game.

Right, i understand that better players should get higher distro, but many of us newbies are still trying to understand what a "better player" is. In the past i would have dismissed Sprouse as useless on offense. After reading through hughes's posts, i now see that he may have value.

There seem to be hundreds of ways to win in HD, with hundreds of variables and strategies. So it's really great when veterans like hughes and you take the time to share your HD opinions.

For what it's worth npb, I also dismiss Sprouse as basically useless on offense.
4/13/2015 1:29 PM
When you have not so great offensive teams (and I have this frequently) it's a good idea to "play the matchup".   Playing a low DEF PF...give spouse more shots.   Playing low ATH guards, loaded up on your high LP guards.

If Emy's motto is good people take more shots, mine is players with bad defenders take more shots.....

4/13/2015 2:28 PM
Posted by the0nlyis on 4/13/2015 12:14:00 AM (view original):
Posted by hughesjr on 4/12/2015 11:28:00 PM (view original):


This is what I use to calculate an Offensive rating .. I take the highest of the 7 as a player's Off Rating. 

Based on the Below chart, here is what Scott and Beyer would rate on OFF for me:

  SpeedPE LP Balanced PE SlasherPE SlasherLP SlasherATH
Scott 68 56 61 61 62 61 64
Beyer 64 43 55 57 65 61 70


Offensive Types ATH SPD LP PE BH IQ Total
LP 0.30 0.05 0.45 0.05 0.05 0.10 1.00
Balanced 0.20 0.10 0.20 0.20 0.20 0.10 1.00
PE 0.12 0.10 0.05 0.43 0.20 0.10 1.00
SlasherPE 0.30 0.08 0.05 0.17 0.30 0.10 1.00
SlasherLP 0.30 0.06 0.18 0.06 0.30 0.10 1.00
SlasherATH 0.38 0.08 0.03 0.03 0.38 0.10 1.00
SpeedPE 0.08 0.27 0.05 0.25 0.25 0.10 1.00
So how did you calculate it?

Like for LP
.3*ath + .05*spd +.45*lp + .05*Per + .05*bh + .1*IQ=

?
Yes .. .that is how it is calculated.
4/13/2015 3:46 PM
Posted by emy1013 on 4/13/2015 4:56:00 AM (view original):
Posted by hughesjr on 4/12/2015 11:28:00 PM (view original):


This is what I use to calculate an Offensive rating .. I take the highest of the 7 as a player's Off Rating. 

Based on the Below chart, here is what Scott and Beyer would rate on OFF for me:

  SpeedPE LP Balanced PE SlasherPE SlasherLP SlasherATH
Scott 68 56 61 61 62 61 64
Beyer 64 43 55 57 65 61 70


Offensive Types ATH SPD LP PE BH IQ Total
LP 0.30 0.05 0.45 0.05 0.05 0.10 1.00
Balanced 0.20 0.10 0.20 0.20 0.20 0.10 1.00
PE 0.12 0.10 0.05 0.43 0.20 0.10 1.00
SlasherPE 0.30 0.08 0.05 0.17 0.30 0.10 1.00
SlasherLP 0.30 0.06 0.18 0.06 0.30 0.10 1.00
SlasherATH 0.38 0.08 0.03 0.03 0.38 0.10 1.00
SpeedPE 0.08 0.27 0.05 0.25 0.25 0.10 1.00
Just out of curiosity Hughes, how did you settle on these final variables?
Just trial and error ... which is why I also mod for performance if people are not shooting well.
4/13/2015 3:48 PM
Posted by arssanguinus on 4/13/2015 8:27:00 AM (view original):
Posted by hughesjr on 4/12/2015 11:28:00 PM (view original):


This is what I use to calculate an Offensive rating .. I take the highest of the 7 as a player's Off Rating. 

Based on the Below chart, here is what Scott and Beyer would rate on OFF for me:

  SpeedPE LP Balanced PE SlasherPE SlasherLP SlasherATH
Scott 68 56 61 61 62 61 64
Beyer 64 43 55 57 65 61 70


Offensive Types ATH SPD LP PE BH IQ Total
LP 0.30 0.05 0.45 0.05 0.05 0.10 1.00
Balanced 0.20 0.10 0.20 0.20 0.20 0.10 1.00
PE 0.12 0.10 0.05 0.43 0.20 0.10 1.00
SlasherPE 0.30 0.08 0.05 0.17 0.30 0.10 1.00
SlasherLP 0.30 0.06 0.18 0.06 0.30 0.10 1.00
SlasherATH 0.38 0.08 0.03 0.03 0.38 0.10 1.00
SpeedPE 0.08 0.27 0.05 0.25 0.25 0.10 1.00
So how do you "numberize" iq? Standard grade point scale?
Letter Grade Numerical Equivalent
A+ 100
A 95
A- 90
B+ 85
B 80
B- 75
C+ 70
C 65
C- 60
D+ 55
D 50
D- 45
F 40
4/13/2015 3:49 PM
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