you know, when you think about it, it really seems like almost the same thing, only with potential you get occasional high high guys with outrageous growth. In both it seems like you must pore over pages of search results to identify the best targets for growth (or those with simply outstanding starting values) and then fight for them with other coaches during recruiting based on perceived value, only now not everything grows, and the degree of growth is more restrictive as far as player control unless you spend even more time on the searching and sorting, and coaches must now trade off recruiting dollars for the ability to see all the basic limits, but this situation creates issues regarding sharing of information. Its almost like if the sharing of information is the biggest dishonesty issue that no potential or even colonels beloved freeFSS would be solutions to the multiple team issue. I don't personally think info sharing is but a small part of the issues with multiple teams, but I don't remember if this is a multiple team thread or not, so I won't elaborate.