Posted by johnsensing on 11/14/2016 5:47:00 PM (view original):
Posted by zorzii on 11/14/2016 3:56:00 PM (view original):
Fix Ees, I have no idea why people are defending something bad for the game, even with only one ee.
I don't get it either. There's a vocal (hopefully) minority that seems fine: (a) punishing players for having success; and (b) incentivizing players to not recruit their best team. I do not understand how that helps the game, or is fun -- which is presumably the point we play this silly game.
No. It's not "punishing" success. It's declining to systematically perpetuate success. 3.0 isn't remotely "socialism", nor is it "random", nor does it produce anything like "parity".
Dont lose sight of the topic of this thread. You can plan for early entries. It's possible. Part of that planning can include adapting gameplay and recruiting strategies. The game is different now. If you don't want to adapt your strategy, you can continue to only go all in on the top level recruits. I'm sure great coaches will continue to use this approach, and field very talented 8-man rotations, taking lots of walk-ons, and crossing their fingers that those guys stay at least 3 years.
If thats the strategy you choose to pursue, that's fine. You don't need to be protected from the consequences of that strategy. Losing an advantage you've always enjoyed might feel like "punishment". It's not. There's no rational reason that a multi-player commodity game that people pay for should operate like winners ball.