TOC fatigue... Topic

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From the knowledge base:

"Fatigue works the same way in the TOC as it does in a SimLeague with one exception: the TOC begins as if it were the 26th game of the season where each player begins having used up a prorated percentage of their available plate appearances or pitches thrown.

For instance, a hitter had 500 plate appearances during the actual season. An additional 10% is added for padding, bringing him to 550 PA.

When the TOC is started, the first game is treated as game 26 and he begins having used up 25/162 of his plate appearances, or 85 plate appearances.

Pitchers work the same way for pitch count."

So, for Ruth:

Actual PA/162 = 521
Gets 10% bonus = 573
Is assumed at start of TOC to have accumulated 25/162 of those PA in the first 25 games = 88 PA for fatigue purposes
Has 3 PA in game 26 = 91 total PA for fatigue purposes
91 PA through 26 games equates to 567 PA over 162 games.  Which is 9% over his actual, not 10%, but that could be due to rounding, etc.

It is the bold text that makes TOC fatigue such a pain to manage.

9/23/2014 5:12 PM
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Don't know...but that is EXACTLY why TOC fatigue is so hard to manage.
9/23/2014 5:53 PM
Posted by contrarian23 on 9/23/2014 5:53:00 PM (view original):
Don't know...but that is EXACTLY why TOC fatigue is so hard to manage.
I think toc fatigue is easier to manage. I usually have several players below 100% during the regular season after game 25.
9/23/2014 8:42 PM
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They should get some additional rest, but you might not see it until the next series is scheduled.

9/26/2014 7:30 AM
Correct.  Rest is not applied until the next round is scheduled.
9/26/2014 9:57 AM
Thanks contrary an 23rd and skunk 206.
9/27/2014 4:21 AM
So I asked admin why fatigue starts at 110% instead of 100%.

They said it's just a rule, like Super Mario has 3 lives.
9/30/2014 1:44 AM
I believe this was caused by quite a bit of complaining about fatigue not being strict enough a few years ago.  But i'm not 100% on this.
9/30/2014 3:48 AM
TOC fatigue... Topic

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