News Regarding the Next Hardball Dynasty Update
After a couple weeks of testing and tweaking, we are ready to release a revamped pitching fatigue system. The changes will affect all existing and future worlds and will be rolled out at the conclusion of the Aaron World’s World Series which should be towards the end of next week (Aug 7 – Aug 11).
The original HBD pitching fatigue system was based on the SimLeague Baseball fatigue system, which is aimed at making sure a pitcher can’t go beyond his actual stats (innings pitched and games pitched). It became obvious half-way thru the season that this model doesn’t fit a game like HBD. In addition, the lower levels of the minor leagues were seeing their pitching staffs throttled with the vast majority of pitchers in the red. Forcing users to micro manage the minor league pitching staffs including shuffling pitchers to and from the inactive list was not our intention. We want franchise owners to focus on promotions/demotions and talent evaluation at the minor league levels, not making sure they have 3 relievers above 30%. We also don’t want double-digit scoring to be the norm at any level.
The new pitching fatigue system is based on an equilibrium point. At the beginning of a season, pitchers start off with a small supply of pitches in their “tank”. After each appearance, this tank is decreased. As they have a day off, it’s filled back up. The initial tank and the level with which it is refilled is based on the player’s durability and stamina ratings. This allows for a much more realistic pattern of usage. It also allows pitchers with moderately high stamina, but low durability to be used out of the pen effectively as long as you limit target pitch counts (which the new optimizer has taken into account).
Along the way, we have also improved the distribution of pitchers per plate appearance. You’ll start seeing a much more realistic pattern of plate appearances (such as an actual 1-pitch plate appearance!)
Also, we corrected a flaw in our pitcher generation that was penalizing pitchers who were created with a ceiling below the majors. Their projected stamina levels were being depressed, which has caused much of the fatigue at the lower levels. Luckily, we have all the data necessary to backtrack this flaw and update the existing player pool. Basically, you’ll see the stamina levels of the majority of pitchers at the lower levels increase. The vast majority of pitchers at the big league level will not be affected.
The Player Setting optimizer and Pitching Staff optimizer have also been updated to reflect these changes.
Anytime a minor league pitching staff runs into trouble, you’ll now receive some correspondence letting you know that you need to make some roster changes. Minor league rosters should always have some spare pitchers on the roster so the AI can shuffle pitchers to and from the inactive list. This Inbox message will be a helpful reminder.
Also included in the update will be some measures to enforce Rookie League roster sizes. Some franchises haven’t been playing rookie league games due to their opponent’s roster size problems. Correspondence will be sent prior to the start of the rookie league season, along with some AI maneuvers to guarantee roster sizes. Following the start of the rookie league season, we will now have a minimum rookie league roster size.
Various other bugs have been fixed and will be part of the update including players rejecting/not rejecting trades, passed ball frequency, placeholder days in the playoffs rather than off days, players not on the 40-man roster will not have to go through waivers following the transaction deadline, increase in strikeout rates, improvement to player rejection logic in trades, and many other smaller changes.
Again, the changes will affect all existing and future worlds and will be rolled out at the conclusion of the Aaron World’s World Series which should be towards the end of next week (Aug 7 – Aug 11).
We know many users have been incredibly frustrated with the current fatigue system (we have been, too). We are confident the new system is a huge improvement and will make the game that much more fun, realistic and enjoyable.
Next on our list of improvements/additions is improving the Amateur Draft.
We are on schedule to roll out the the update early Friday morning between 8:00 AM and 11:00 AM EST. The HBD site will be down for a period of time during that timeframe so that we can update the data with as little interruption as possible. The Aaron and Ruth worlds will rollover to season 2 on Monday.