Posted by bhouska on 4/19/2012 2:22:00 PM (view original):
Posted by norbert on 4/19/2012 1:00:00 PM (view original):
Posted by stingray002 on 4/19/2012 11:33:00 AM (view original):
How much did you reduce the chance of pick 6's? The reason I ask is that I had 2 against me in the 1st half of my game today.
It was cut roughly about 20%, which is why I said it wasn't a perfect fix, but I didn't want to cut it down too much. This is another area that will be updated more thoroughly with the engine update. I really just wanted to pull down the numbers a little, since I won't be able to put out any updates before the engine update is worked on, so within one game it might be tough to notice the change, but overall there will be fewer.
Norbert, when deciding a pick-6, does the engine take into consideration things like the interceptor's SPD, ELU, ATH, etc and the offense's SPD, TKL, etc to see how far his return, or is it simply a 10% chance of every int being returned all the way? I use 10% as a random example.
It factors those in, but it's in an indirect way which is hard to explain. So it's not just a flat chance for everyone, but it definitely does not take the match ups especially at the team level into enough consideration. This allows lesser teams and players to get pick 6s more than they really should which is a factor in the upsets. This minor update reduced the chance a little which should help reduce the numbers for lesser teams, but probably not as harsh as it should. The problem was it would take a little more to work the differences out between the chances for lesser teams and teams that legitimately should be returning the interceptions, so I left that work for the engine update. One of the goals of the engine update will be to use the team match ups, as well as the appropriate individual ratings, when determining play results.